Also, I’m starting to get my fluffies figured out. Been on a struggle to find my own way of drawing the shitrats. I think it’s just easier to draw a pile of gore, because…
I am doing character studies, practicing and such. I want the thing to look good, hence the teasers, to test the waters on whether I’m doing okay in that department. I see a lot of not-so-pretty art around, don’t wanna be in that bunch.
As a general rule you will improve faster if you run entire production cycles. I.e. make a 4 panel comic, post it, figure out what you can do better next time. I see you posting the same kind of thing over and over - a rough “pencil” breakdown of a single panel, with dialogue. That is a very slow way to improve, or to test the waters. You don’t get feedback on your coloring, your embellishing (inking), your flow/legibility, etc.
Besides, you clearly have the basics down and are in no risk of falling in with the “no skill” or “low effort” art categories you worry about.
Ikr? One thing I know: I’ll aim for B&W, with the blood in red. Key pages in colors. You’d be baffled by the number of Abusalina sketches I discarded. I want her hair to look a bit better, still not 100% happy with it and I feel it can improve. Maybe I’ll make it simpler, while keeping the general shape.