I created a World, and am testing it. Seems to work fine. Worlds can’t be uploaded yet, but once they can I can release the finished version.
I assigned each variety of Fluffy plus Jellens, humans, and anthros as playable races. Each ___box type is a faction you choose to set the tone, and each one drops you in a different city.
Sadbox is the ruins of Cleveland, Abusebox is Tampa (sorry Tampans), San Francisco is Hugbox, Neutralbox is Detroit (lots of abandoned places for Fluffies to live, animal control for wild dogs but not Fluffies, and plenty of people equal parts depressed and in need of hope), and Seattle for Weirdbox (I assigned it as Hasbio HQ with the research labs in Tacoma, I figure there would be a lot of Hugboxers there and Hasbio is a powerful megacorp so researchers just dump prototypes and mutations in shelters or in the woods/parks instead of the incinerator because they can get away with it; so strange mutants are frequent).
Descriptions of things in adventure generation are a bit jank, but thats because its more for the AI than the player.
Its perfect so far, although my testing has been Weirdbox as a human humane Fluffy control officer and Neutralbox as a Fluffy Alicorn.
Smarties work fine, Toughies work fine, herds work, anthros work although they always appear among herds then assert themselves as humans, humans are almost all Neutralboxy and I kind of have to say that one encountered is an abuser as a designated antagonist or just an obstacle. As a bonus I enjoy, there are some Fluffy mutations that managed to kill a researcher in the backstory of a herd, a Jellen stalked my human’s Fluffy companion when he was alone, and a hawk carried off a Fluffy that my Fluffy PC kicked out of the herd for hoarding food like a Disney villain death.
I’m testing on Dragon. Once I explore a few rounds in all the likely paths (not gonna enjoy Abuse, to be honest) I’ll try Gryphon the same way.
Then may craft a Scenario by copy/pasting the World and testing that for a bit.
The dialogue seems fine. Fluffies are a bit too smart amongst each other, Alicorns default to being basically humans while Earthies speak Fluffy gangsters. Fluffy/human dialogue seems to work. Obviously they don’t have the accents, the Scenario may work better for that since I can punch in World Info, although that may result in humans using Fluffspeak (maybe it just ends up entering english as slang by osmosis?). You could run Fluffspeak through a translator or something and paste it back for publishing.