Hey all!
I’m working on a one-page Fluffy tabletop RPG, and I’m looking for suggestions and play testers. I’ve also reached out to a pillar of the community who has agreed to add some art for the project.
Once this is complete, I’m going to make a friend run this at an MLP convention.
Here’s the current in-progress draft rules:
Fluffy RPG
Supplies
Rules/Character sheet
Pencil
Two 6-sided dice per player
A box of adhesive bandages to share with the group
Stats
Assign a value to each stat from the following: 0, 1, 2
Stwong
Smawt
Chawm
Stwong - Physical tasks, fighting
Smawt - Problem solving, reading
Chawm - Appeal, persuade, begging
Pick your Breed
Earthy
+2 Owwies
+1 Stwong
Unicorn
+1 Smawt
Horn can glow in the dark
Pegasus
+1 Owwies
+1 Charm
Alicorn
+1 Smawt
+1 Charm
Some other fluffies will react violently upon seeing you.
Pick your Role
Toughie
Can roll twice and pick highest for Stwong checks.
Smarty
Can roll twice and pick highest for Smawt checks.
Nummie Finder
Can roll twice and pick the highest for Chawm checks.
Herd Member
You may assist another fluffy with a task. When you roll to assist, that fluffy may use your roll instead of any of their own.
Determine Owwies
Each fluffy starts with six owwies. Breed can increase this total. If a fluffie has no owwies left, it dies. Before the game begins, each player applies a number of adhesive bandages to their forearm equal to their fluffy’s owwie total. When a fluffy loses an owwie, the player rips one of the adhesive bandages from their arm.
A fluffy that is able to get a full day of rest and food, or actual medical attention, may recover lost owwies at GM discretion.
If a fluffy loses a limb, then the fluffy’s owwie total is permanently reduced by 1 for each limb lost.
If a fluffy is decapitated, it simply dies. Other actions may kill a fluffy outright. If a fluffy is killed instantly, rip off all adhesive strips and create a new fluffy.
Playing the Game
Fluffies are bad at most things beyond basic biological functions. And even then. As the fluffy herd wanders the world, they may encounter situations with a risk of failure. If a fluffy wants to attempt something where the risk of failure could have consequences, the fluffy will roll to see if they successfully complete the task. The fluffy declares what stat they with to use to accomplish a task (stwong, smawt, chawm), explains the action they wish to take based on that stat, and then rolls to see if they succeed.
If the die roll + stat is equal to or greater than five, the roll succeeds. If it is less, the roll fails and the GM determines if something bad happens to the fluffy.
The GM may decide that a specific action will fail regardless of die roll, such as a fluffy trying to break down the door of a house, or trying to charm a dedicated abuser.
If a fluffy has a tool, knowledge, or comes up with a narrative reason why they should be better prepared for a specific task, at GM discretion, the fluffy may apply a +1 bonus to the respective roll.
Combat
If a fluffy gets in to a fight with another fluffy, each fluffy rolls Stwong, and the higher total wins. The defeated party loses an owwie. Combat continues until a fluffy surrenders or is killed.
If a fluffy gets in to a fight with something bigger than another fluffy, it may simply be killed outright. Fluffies will generally need to run away, hide, or beg their way out of being slain by any creature more dangerous than another fluffy.