Anyway, this did get me thinking of an old game that’s probably why I like Fluffies.
Creatures.
Came out… IDK, ages ago, in the before time, the long long ago.
Billed as true cyberlife yadadadada, fully working brains and all that.
High concept stuff.
But they (the Norns) were dumb as… well, fluffies, largely due to over worked systems trying to mimic ‘real’ brains with just complexity.
Been years, but, very roughly, they ran on something very much like Sims - but just worse.
Had drives, hunger, boredom, loneliness.
If they do an action that fills that drive, they get a reward, that action is ‘reinforced’ so they will learn do to it.
The idea was, they would be hungry, then would look for food, move to food, eat food, not be hungry, get happy brain.
How it worked in practice was more like “I’m hungry” “look” “see food” “see food” “see food” .
Sure they would get more if they moved, but the initial rewarding of them for looking for food could just short the process.
Also everything was done via “chemicals”. Put a Norm near fire. Fire emits… “hot chemical”, which is picked up by the “skin organ” then digested (like food) to produce waste and a new “get hot” chemical which would then be digested and raise the body temperature.
Which was an interesting way to have them intact with the world but, you may have noticed that I mentioned the ‘heat’ gets ‘digested’ twice - so they get two rewards for ‘eating’ by standing near fire.
Like I said, they were very fluffy level.
Still, I did have some fun in that game.
The basic ideas, sans the over complicated ‘real cyberlife’ parts, could be used to make a fluffy brain like a knock off Sim.