FluffGen Update: Social Queueing

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Not sure. the lowest specs I’ve tested it on is a stock 8GB computer. Disabling graphics shaders makes it run pretty quick but I’d still suggest at least a 64 bit rig.

I’m keeping it pretty simple at this point. I know what you’re talking about about the massive amount of simple parts. Just running all the queries to determine and assign a vacant fluffy in a receptive social state is more code than I have for anything else in the project atm.

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any update on this? dying for a new fluffy game

cant wait for it

Nah. I’m still working on it. Just taking a bit of time to work on something else too so I don’t get burned out.

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take your time

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