Prototype/Dev Thread: Choose-your-own-adventure in Twine

Had some messing around with code tonight, allowing for invisible rolls that determine some story branches.

A sample success (my cursor is invisible, sorry):

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A sample failure (forgive the cutoff on the tooltip, too lazy to replace):

brave_r8hxNv72Rs

Not sure if showing the stats is too much, but I think it’d be cool in the sense of maybe “Rolled [roll], Fluffy’s obedience stat was +1, added +1 from previous disciplining, needed [goal].”

Maybe a bit too Disco Elysium and I’ll end up hating having to explain every roll, but I think this is pretty cool to learn, at least.

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