Text adventures usually aren’t standalone programs, but rather a collection of files that need a game engine as well to actually run them. It’s analogous to how a game like Doom is split into two parts, the engine bit, which can be replaced with alternatives like PrBoom or GZDoom, and the map and data files, which work in any of the engines. (Usually).
I’m using a development system called Inform 7 to produce this test piece, so you’ll need a text adventure engine that you use to execute the .gblorb file in the zip provided in the download.
Common engines are Frotz, for windows, Gargoyle for Linux, and Spatterlight for OS X
Wew lad.
I can see why there was little to no reaction to it.
I spend nearly 40 minutes just trying to get the game running
I couldn’t find Frotz so in the end i had look for a glob player and settled on Lectrode.
I’m not bother by this.
Ill happily tear my pc apart if i need too but for many others this might be a bit too much effort.
Might I suggest you provide links to glorb players ?
So I i played around with it for about 20 minutes.
Do i just look around or can i do anything or will something happen ?
I got stuck in the gap for one.
You have a decent amount of actions that you can do, part of the puzzle is figuring out what your options are. Try exploring upstairs or the shed in the backyard.
If you can get under the lawnmower there should be an obvious death. The footstool on the ground floor and the ottoman in the guest room upstairs can be pushed to an adjacent room.