And here are the other ideas I was playing with:
3. Blood-rain-induced rage leading to fluffy-on-fluffy murder
4. Deadlife shambler fluffy attack
4. Accidental thrumbo impaling
5. Mechanoid attack (either a scyther, diabolus, or centipede)
6. Toxic buildup
7. Space suffocation
8. Creepjoiner turning fluffy into fleshbeast
9. Golden cube obsession
10. Nociosphere attack
11. Metalhorror attack
12. Unnatural darkness noctol attack
13. Death via luciferium need
14. Death via engraged rabbit
I am probably only going to be choosing eight of these, I would love for people to give inputs on which ones they like the best AND some more suggestions of ways they wanna see fluffies die on a rimworld."
Edit: Favorite suggested ideas so far:
Ate without table -3
Foals sleeping on a fluffy skin bed and fluffy furniture
Poisoned by rotten food
Edit 2: Done so far:
Ate without table -3
Foals sleeping on a fluffy skin bed and fluffy furniture
But honestly the biggest cause of death for captured pawns in my colony was either ‘accidentally shot because we gave the guy with 3 shooting a pistol’ or ‘this motherhubbard shot our colony pet and now we will steal his kidneys and lungs and eyeballs’.
You’re right - the player is frequently the real menace. But this is why I was asking for people’s suggestions! I was thinking a lot more about all of the other shit you’d find on a rimworld.
If you’re familiar with Dwarf Fortress, it is a similar game, but newer and sci-fi. It’s a colony builder and story generator that is somewhat infamous for enabling some really cruel, sick scenarios in the base game. The meme is cannibalism and using human skin to make couches and hats, but there’s soooo much more. I have 3000+ hours in it.
If I’m describing it to someone who hasn’t heard of Dwarf Fortress then I usually compare it to the Sims, except struggling to survive in a space western.
The game also pushes the idea that it is about building a story. There’s a quote on a loading screen that says something like: if your whole colony dies in some crazy attack or natural disaster or whatever, that doesn’t mean you have “lost the game” but rather you have played a crazy and interesting story.