Writing prompt: Working on a “poopie baby” rejection event and I’d like to have some dialog from the mother based on personality and temperament - just a short phrase, but there are 30 possibilities to cover if anyone would like to contribute.
This is just what the other says when rejecting the baby.
The current placeholder is just “Hachu poopie babhes. Bad Babhe!” (yeah not even CORRECT fluffy speech, I’m such a failure).
temperament
High (Bratty/brave)
Normal
Low (Timid/fearful)
Fussy:
Diligent
Bossy
Shy:
Curious
Timid
Lazy:
Pensive
Lackadaisical
Cute:
Sweet
Haughty
Peppy:
Playful
Rowdy
5 Likes
Something like this maybe?
Haughty: Dis nu be mummah babbeh. Mummah onwy haf besets Babbehs
Lazy: nu wan wook after poopie-babbeh, haf to wook after otha Bebbehs
I’m not the best with fluffy speech so I won’t be upset if you don’t like what I picked also not to sure about temperament. Hope this helps tho
5 Likes
Yeah, that’s what I’m aiming for.
Think of temperament as a ‘smarty meter’ - high temperament is a spoiled, bratty fluffy. Low would be a meek, possible scared fluffy.
3 Likes
bossy at high teperment is a smarty.
i mean, what else did you expect?
3 Likes
Yup, once i get around to implementing smarties, that combo is going to be the guaranteed way to get one. Most other personalities can turn out smarties, but that’s the big wombo-combo.
3 Likes
i wonder how bad smartys are going to be.
3 Likes
It’s controlled by one of the config options. At the low end you can just train it out of them. At the high end … you can either kill them or sell them to an abuser for a bonus price.
I do plan on having full hellgremlin events, but you have to select a specific option to enable them and it gives a warning. On that setting they will be able to kill and rape other fluffies, which will be disabled on all other settings.
4 Likes
speaking of the settings, i’d like to submit a bug report: editing the settings will reset your money
2 Likes
Which settings are you editing? The game settings happen before cash is displayed because they are used to calculate the starting funds.
Can you specify which settings you are looking at or where you are changing them so I can check?
3 Likes
the settings in which you set how valuable fluffies are, how rare alicorns are, and how bad smarties are. those settings.
3 Likes
Ok, those are used to calculate your cash, which isn’t displayed till after you finish those settings.
There isn’t any other time you can change them once cash is generated:
Did you find another place you can go back and edit them? That shouldn’t exist (was in an older build for testing) so probably I missed it and that’s causing the issue.
3 Likes
right after the week ended, that’s one that i remember. i exploited it last weekend when i feed my fluffs too high quality food.
you’re welcome btw
3 Likes
Ok, yeah, that was in in prior builds for testing, I’ll double check the version on Git when I’m home to make sure that is removed.
3 Likes
bossy: NU! gu way! nu wan miwkie thief
curious: why nu smeww wike gud babbehs?
pensive: udda babbehs need miwkies a wot mowe…
rowdy: sensitibe babbeh nu fun… nu gwow big an stwong
lackadaisical: too much babbehs awready anyways
timid: dat one am mistake babbeh, mummah sowwy
diligent: nu hab time… maybe gib tu wonewy mummah wifout babbehs?
sweet: babbeh su negatibe… ruin fwuffpiwe… ruin ebbyting
lazy: tu much wowk… dis fwee-wange babbeh
cute: ugwy munstah scawe pwetty babbehs…
peppy: daddeh wiww hab su much fun wookin afta dis babbeh!
shy: poopie noisey babbeh dwaw tu much attention…
playful: babbeh? wha’ babbeh?? mummah nu can eben see! hee hee hee
3 Likes
Playful: poopie nu am babbeh, am toysies!
[Proceeds to roll foal around like a ball]
3 Likes