Hey there folks! I just realized I’ve only ever made one progress report on my ongoing project of making the best-darn Fluffy game I can.
So what’s new? Well first off, still no playable version. I don’t even have any code yet so let’s all slow down. Right now I am still hammering away at PHASE 1 What’s that? Before I even begin coding I want to have all of the details of the game world down. I don’t want to write some code, stop and ponder the intricacies of Sea-Fluffies, then get sidetracked.
Instead, I’m laying the entire foundation BEFORE any coding takes place. This foundation I have decided to call the “Immersive Inclusion Hivecanon”. The goal is to make a game world as realistic as possible that is chock full of details. That way, if the curse that seems to strike down all Fluffy game devs strikes me down, there’s a common ground to start from. Plus, this will just make it easier to answer random questions folks ask like “How big is a Fluffy?” “Do sea Fluffies breathe air or water?”, etc.
So what are the planned features? First off, I want to include as many species of the “Fluff-verse” as humanly possible. The only exception to the rule will be Anthros, they will never be a part of the game. The player might be able to choose to start as a Fluffy Satyr after they’ve beaten the game at least once, but that’s about it for the non-bio-toys. Regarding Fluffy Ponies, Bowl Fluffies, Cotton Puffs, Sea-Fluffies, Garden Fluffies, Hunting Friends, Puffy Griffins, and Micro Fluffs it is as I said earlier I want to include as much as humanly possible.
I planned on having the game take place in a suburb, then a city, then a suburb again, so until I can be certain I know what I want and what the engine I plan on using is capable of, let’s turn over to the future gameplay plans.
The game is a modern survival game where you need to tend to basic needs in a modern world. You start off with a small amount of savings and having just dropped out of college. You will need to raise and sell Fluffies to earn money to tend to your needs and the bills. It’ll start off rough but as time goes on you’ll begin to thrive before you know it. In order to help break up the other-wise monotonous gameplay, there will be a story and events that will take place over time. The game starts about a week or two after the Hasbio raid and just keeps on trucking on. Public opinion will change based on events. I want players to wake up one morning, check the news and hear about the Fall of Cleveland and deal with people suddenly being cautious of buying Fluffies. Since the game is planned to take place in Rhode Island, expect to deal with all 4 seasons and witness ferals (and any Fluffies you raise outside) cope with each season’s unique dangers. Furthermore, there will be Hugbox and Abuse options available to you at every step of the way. This could manifest as you simply getting bored and deciding to keep a foal for yourself as a pet to raise or you could torture a Fluffy for entertainment if you have extra Fluffies and get bored. There will also be gameplay options of a Hugbox and Abuse nature as well. You can choose to only sell Fluffies as families to avoid separating any Fluffy families, but this might hurt total sales in exchange for larger burst sales. Or you could open yourself to creating and using or selling Litterpals, Milkbags, and Enfiepals.
I could keep going like this for hours but I’ll try to end at where I currently am. I’m currently ironing out the kinks of the headcanon. If you would like to “accelerate” progress on the game, then join the discussions I make and offer feedback & even on topic suggestions so I can push the ideas together into a cohesive chart I can code off of.
If you have ANY questions, ask away. Peer pressure is a GREAT motivator.