What kind of endings do y'all like for Fluffy related fiction?

So I have three stories that I’ve started posting to this site, and two of them I’m undecided on the endings.

I know for “Try to be a Good Mummah” some people are really hoping for an uplifting ending.

But then for “MTN DEW™️” folks seem pretty ready for characters to die, and the same with “Playing Favorites.”

Im a little curious, and just want to know how members of our little community like their stories to end.

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I like endings that make sense in the context of the story as a natural conclusion to the plot and resolution to the themes set up by the writer. I don’t care what kind of content it is, so long as it’s done per artistic intent rather than shock value.

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heavy abuser tortures fluffies to death and is a general arrogant asshole, ends up dying in a humiliating way or is alone for the rest of their life. or heavy abuse of a fluffy, with a happy hugbox ending. like @rq with marble.

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I like a slow justice burn or hugbox.

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Hrm… see, the endings I like are skewed by the stories I like. I rarely read abuse, for instance, and when I do its select writers.

I know when I write I’m try not to “cheat” to get an ending (ie, deus ex machina saving the day). Its gotten more intentional as I do more. It needs to make sense, and can’t be a huge shock. But that could change.

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Kind of a cop-out answer (and involves way more work for our writers), but for the sake of answering honestly:

I really enjoy stories with multiple endings.
(Eg: Hugbox ending, sadbox ending, etc.)

But only when the writer themselves is genuinely interested in exploring the different paths a story could take; nobody should feel like they need to pander to everyone’s different tastes.

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Depends on the setting/set-up.

I love justice for bad-mummahs and smarties, but also just abuse of fluffies for being shit-heads.

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Doing an ending with blended elements might be a compromise. Some good things, some bad things, life goes on.

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Typically speaking I don’t seek out heavy abuse in my fiction but if it is true to the world and narrative I accept it wholeheartedly. I love happy endings but if it’s not earned it kills it for me.

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Good point! That’s probably why I love neutralbox stories. It’s like Neapolitan ice cream: you get all the good flavors.

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I think the big thing is it feels more natural, depending on the scope of the story. The bigger the scope, the more I think it needs to be blended. A simple house fluffy story (like @Swindle’s amazingly fun “Bad Nummies”) can get away with being mostly one thing. @Oculusfluffy’s "Wan Play"s ending was a number of things, but I think it was important that it was such.

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Suffering and death for the fluffies.
If there is a human, he is an asshole and gets away with it - even better.
Poopie babbeh dying after eating shit? Poetry.
Smarty dying after doing something stupid? Poetry.
Bestest babbeh having an accident leaving it crippled? Poetry.
Making an urn out of clay for all the dead fluffy ashes? Pottery.

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It very much depends on the story. Personally I like happy endings but if it wouldn’t make sense then it’s not fit for the story.

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I sort of agree with @AxolotlAndy point that the flow of the story should be organic and reflect artistic intent. That said, and speaking as a hugboxer, I find that too many stories in the genre have things escalate too quickly, or “force” a rather bad predicament. I can think of one too many stories that escalated to a gratuitous level.

I agree with @MossyFluff’s point that happy endings should be earned. Likewise, I definitely agree with Chika that, even for a story with an intended “happy” ending, that happy ending should not come about by a sudden deus ex machina, but be earned. For instance, even the ending of Jojo Part 2 : Battle Tendency, while seeming like an asspull, actually made sense within the context of its universe and a had a good explanation.

I love different story paths! But I feel like different story paths become meandering after a while, especially if a person has a particular story to tell. Also, branching story paths are definitely difficult to plan out and write.

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My favorites are ones where bad fluffies like bad mummahs or smarties are punished and/or tortured, bonus if said fluffy/fluffies where abusing a “poopie baby” or another fluffy and that abused fluffy gets a happy ending

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Good fiction relies on endings that make sense. You don’t want to have your happy hug boxing story suddenly and unexpectedly end with the rescued foals getting ice picked by the up until now completely loving owner. See if you can guess how this story is going to end.

That said, having a frustrating ending is sometimes a great thing because fluffies almost never get what they want. The smarty lives another day because there is no justice, The mummah never finds food and slowly dies of starvation. The human got what they wanted from the fluffy and the fluffy gets nothing.

When you write, write with your ending already in mind. It makes the journey there easier.

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Personally I like all endings since all endings give their own flavors in the community. Sure, I may personally like hugbox but that’s only so enjoyable when read along with depressing, nihilistic, or cruel endings. As others have said, go with the ending that’s most appropriate for the story’s themes.

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My favorite is lots of suffering followed by a happy, or at the very least bittersweet, ending. This is just personal preference and opinion of course, but I think that because of the longer reading time and such I become more emotionally invested in stories, which makes me hope for a better ending, while in comics I don’t have time to get attached to the characters so I don’t care much if it ends with pure abuse.

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All too often we get stories that end with poopie justice. I want more stories where all the fluffies- poopie or not- end up either dead or horribly traumatized.

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I need to agree with this. If there is a twist? Leave breadcrumbs. I remember eons ago a writer for “Murder She Wrote” said that when things were finally revealed, the viewer had to be able to think back and smack themselves asking, “How did I miss that?”

This is something I’ve been trying to work on myself, so don’t use my work as examples. The last story I did (Bad Baby) I tried that and messed it up. While some folks got to where I wanted them to end up, I think its more out of familiarity with my work/ideas than actually having written it well. Some folks got lost, and its solely on me as a writer for not doing as good a job as I could have.