Places of the NobodyAtAll Literary Universe

Another information piece, friends! This time, I’ll be listing the many prominent locations of my stories. As always, I’ll be adding new locations as they appear, and again, as always, beware of spoilers.

EARTH

The City/“Korkeaopolis”
The city most of my stories take place in, and where a majority of the cast lives. Name still to be revealed. Maybe. Jeremy Logan is the current mayor. Korkeaopolis is the city’s nickname, and Calvin hates it when people call it that. Could possibly be in the state of Cali… sota?

LOCATIONS IN THE CITY

The Apartment Building
The building that Calvin, Judy, their children and their fluffies live in. Seth and Caelum, Kyle and Cheech, and Future Quin and Marley also live in this building. There is a portal to Primal Earth in the alleyway behind this building. In an out of the way corner most people wouldn’t look.

The Other Apartment Building
Where Judy and Snowball used to live. While the former landlord adored fluffies, after his death, his wife, who hated fluffies, banned them from the premises, threatening to nail any fluffy she found to their owner’s door. This prompted Judy and Snowball to move out before Judy woke up to a fluffy crucifixion. Some time after they moved out, the landlady was arrested for following through on her threat, and her replacement, being much nicer, lifted the fluffy ban. Dexter also lived here with his owner, until the fateful break-in that ended her life.

Chris Oldman’s House
Exactly what it says on the tin. Chris used to live here with his wife Amy, until she caught him in bed with her sister and divorced him. Later, Chris would adopt Lavender, and they lived in this house together until the Smarty Herd’s arrival heralded Chris’ eviction. Since then, the house has fallen into disrepair. The landlord couldn’t find anyone else willing to rent it after what happened in the back garden.

Bang Street
The informal name of the city’s informal red light district. Prostitutes of various genders ply their wares here, Tyrone Beck’s fluffy brothel was housed here, and Chris Oldman died here. Is actually named Bangue Street, and was named after Jacques Bangue, the French explorer who discovered the land the city was built on. Unfortunately, his surname is pronounced exactly the same as the English word “bang”, which is one of the reasons the street got its nickname. You probably don’t need to be told the other reason.

Calvin Korkea Street
Recently renamed in Calvin’s honor. This is the street where Floris and Umbra Two were fought.

Einstein-Rosen Bridge
The bridge that Dexter was thrown off of, and where the Dark Demon brought Gilda after abducting her.

Fluffy Auschwitz
A business operated by Dave and Andre, in the garden of the house previously owned by the former and now owned by the latter. They breed fluffies and harvest the shit to put on the weed they grow in the greenhouse. The name is because Dave used to treat the fluffies like the inmates of a concentration camp. Even after Dave changed his ways and started treating his fluffies better, the name stuck.

Harry’s Place
A dive bar owned by Harry Kane, Seth’s father. Is across the street from the apartment building.

Mario’s
An Italian restaurant owned by Mario Albano, Lou and Tony’s uncle. Mario’s sons work here too. Cleo and Julius lived in an alleyway behind the restaurant until their run-in with the three stooges.

A&A’s Garage
Amy and Amber’s garage. Originally owned by Amanda. Underneath the garage, there’s a secret workshop, where Amanda invented the Ant-Woman armor’s shrinking tech.

Korkea Airlines
Headquarters of Mika Korkea’s business. Mika eventually retired, and his son Quinton was made CEO. After Quinton’s murder, the company was run by an acting CEO until Scott turned eighteen, at which point he became CEO. After the tragic deaths of the CEO and his entire board of directors, the company was bought out by FauCorp, mostly to keep it away from Calvin and Scott’s money-grubbing siblings.

Faucheuse Tower
Headquarters of Pierre Faucheuse’s business empire, and housing his laboratory. Since his retirement, Susan now occupies the penthouse office, and Valerie now occupies the laboratory. The Tower is 120 stories tall. Multiple people have survived falling off it.

The Sanctum
An ancient house of magic, that has been called home by most Archmages. The Archmage is a title bestowed unto the most powerful wizard, who leads wizardkind. The Sanctum is much bigger on the inside, and can be moved around. Where it originally was is unknown. Deston, being the current Archmage, lives here with Sorcière, Merlin and Ridcully.

François’ Townhouse
A townhouse François purchased shortly before revealing himself to the ChaotiX. He paid enough for the original owners to simply furnish a new house, so they left everything not of sentimental value behind. During François’ time in Chaos’ domain, the house was unoccupied, but never actually left François’ ownership, so after the World Revolution, he moved back in with Audrey.

The Morris Clan’s House
Henry’s place. He paid for it, with money earned from his old job as a security guard on the graveyard shift, no pun intended, and with the profits of various valuables Henry bought back when it was all cheap crap. Henry used to have the place warded to keep out anyone who might want to stake him back when he fed on fluffies. Henry also used to just have Carmilla for company, and before he turned her, he unlived alone. These days, Harley, Jackie, Alfador, Erica, Adrian and Laura all unlive here too.

The Warriors Four’s House
The Warriors Four’s place, where they live with their fluffies. They bought it shortly after accepting Calvin’s offer to join the ChaotiX, having previously toured the country to help fluffies in Reiner’s car. Deston then moved Angus’ clan’s mound into the back garden. Yes, like a burial mound, exactly like a burial mound. The clan doesn’t mind their roommate. Gilius and Kobul were both born in the city, and Reiner, as far as he can remember, was probably born in the city too, presumably to two of the city’s many British immigrants, but his memories of his early childhood are a bit hazy. Where Angus’ mound originally was is unknown, but his people possess the power to travel great distances, so it didn’t impede him from traveling with his big friends.

Glenn’s Apartment
A place Glenn got in the city after slaying Ianos and officially joining the ChaotiX. Leene and Darby live here too, and Cyrus also resides here, but being a nephilim means Cyrus can’t really live anywhere anymore.

Erwin’s House
A surprisingly modest house, with a workshop, which is where Erwin invented his Stahlkörper 2.0., among other things. While Erwin used to live alone, he now has Asimov, Hershey and Kirk living with him.

Fluffywood Studios
The studio in which all of The Fluff Network’s programming is filmed in. Xavier is the showrunner here, with Cecil, Edward and Paul all under his command. Gary used to work here. The AAs, Alicorn Actors, all live here, in an area called Flufferly Hills.

Facility B-34
One of FauCorp’s many breeding facilities across the globe, breeding ordinary fluffies, not just for the local Flufftopia branch, but also for Fluffywood. Most, but not all of the named fluffies living in the city were born here, or have at least one parent/grandparent who was.

Facility X-88
Another of FauCorp’s many breeding facilities across the globe. This one breeds unusual breeds, like Superfluffy Fluffies, Flag Fluffies, stone fluffies, aquafluffies, and micro fluffies.

Facility A-40
Another FauCorp fluffy facility. Rather than breeding fluffies, they treat fluffies with various psychological disorders here.

City Hall
Self-explanatory. A statue of Calvin, one of the first statues of him, is outside.

The Zoo
The city’s zoo. Evacuating it during each Invasion was a hassle, but worth it. Victor once tried to commit suicide here, in the same lion enclosure that Calvin would later drop into for a nice chat. Shaun once stole an elephant from this zoo, but the elephant found its way back.

The Magical Quarter
The city’s magical neighborhood, hidden from the normos until the Demonic Invasion. All kinds of magical goods are sold here, and there’s an excellent magical hospital, Saint Alice’s. The city’s trolls and dwarves used to live only in this neighborhood, in Little Silics and Little Nidavellir, but since their existence became public knowledge, they’ve started moving out of the magical neighborhoods. Some of the businesses that can found here are Ronnie’s Robes, Wands, Wands, Wands, the Rabbit in the Hat, the Hole in the Ground and Club Constantine.

Corey University
A magical university, located in the Magical Quarter. Graham Ackland is the current Dean. Since the public reveal of magic, more and more normos have been enrolling at Corey University.

The Fallen Angel
An abandoned bar on 7th Street. A nest of draaks was hiding out here.

Little Hydrox
Has nothing to do with the cookie whatsoever. The city’s Hydroxian neighborhood, built shortly after the existence of aliens became public knowledge. Has a lot of water features, because Hydroxians need to immerse themselves in water frequently to survive.

Dr. Pierre Faucheuse’s School for Gifted Individuals
A school founded to train X-Positives some time after Phenomenon X was initially discovered. The headquarters of both the ChaotiX and the Fluffy Cabal. While it was founded for training X-Positives, they’ll take in anyone who has powers and needs training.

LOCATIONS IN THE SCHOOL

Training Facility
A top notch training facility with all kinds of advanced technology, built around the time of the World Tour. Has time dilation, gravity control, and holographic training simulations.

Living Quarters
For those team members who haven’t got a home of their own. There’s also saferooms for the fluffy members who don’t have owners.

Rec Room
Where the ChaotiX goes to chill. Has a pool table, a big TV, a foosball table, arcade games and pinball machines, big comfy couches, and all kinds of other neat stuff.

Cells
Cells underneath the School, designed to contain the kind of villains who couldn’t be contained in a conventional prison.

Calvin’s Office
Where Calvin does all of the boring paperwork that comes with his position. Is right above the front doors of the School, with an excellent view of the city and the grounds.

The Party Zone
A big hall where the ChaotiX holds their parties. Has its own bar.

LOCATIONS NEAR THE CITY

The Oldman Farm
The farm Leslie and Helen live on. The Oldmans have owned the land for a few generations. This is where Klaus, Leslie, Chris and James grew up. When Klaus ran off, and Chris moved to the city, Leslie inherited the land after their parents died. A farm owned by the Weissman family is nearby, Dave’s mother grew up there. There’s a few farms in the area.

Blueberry’s Forest
The forest Blueberry was reincarnated in after his death in Chris’ garden. He quickly became smarty of the feral herd he had been reborn in, and lead them to becoming the biggest game in the forest. The Fondas helped Blueberry with that, and now permanently reside in a cabin here. So does Pierre, with Nikola and Audrey, following his retirement. He keeps himself busy with tinkering, growing weed, and breeding dodos. Yes, dodos. A portal to Primal Earth is here.

The Impact Site
Two gigantic pits outside the city, where Calvin Impact and Marley Impact are kept when not in use. Can be seen from the city, and has become something of a landmark.

Fluffy World
A theme park built by FauCorp, for humanoids and fluffies to enjoy together. So, like Spaghetti Land, but without secretly being a death trap.

LOCATIONS IN AND AROUND BLUEBERRY’S FOREST

The Brownie Palace
Home of the Fluffy Cartel, Blueberry’s herd. Started out as a rabbit warren under a hollow tree. Was expanded with help from the ChaotiX. A statue of Blueberry stands outside, erected by Terra, and the warren’s many rooms have been designated with specific purposes. There is also a graveyard nearby, where the herd buries their dead.

Pierre’s Cabin
A cabin near the Brownie Palace, where one of Pierre’s Remote Bodies resided, to repair any of his drones in the area. After the destruction of all of Pierre’s Remote Bodies and his retirement, the real Pierre took up residence in the cabin. Has a small lab.

The Fonda Cabin
A second cabin built by Pierre for Tommy and Maria, after the latter became pregnant. Also near the Brownie Palace.

The Small Town
Exactly what it sounds like. A small town near Blueberry’s Forest. They’re still a bit backwards here.

MULTIPLE LOCATIONS

Flufftopia
A new chain of high-end fluffy stores owned by FauCorp. Their business strategy is simple: provide better fluffies and products than any other chain, at reasonable prices.

Faucheuse Hotel
A chain of luxury hotels owned by FauCorp, with properties across the Earth. Calvin’s city has a Faucheuse Hotel too. Adam once briefly stayed at it, and so did Jeff and Electra.

The Faucheuse Foundation
An organisation founded by Pierre to help fluffies who have nobody else to help them. Takes in stray fluffies, and fluffies who have been taken away from abusive owners. Has several branches across the world. Motto: “Because No One Else Will.”

Fluffy Fitness
Another FauCorp chain, this time a chain of gyms for fluffies.

Sugarbean’s
A chain of restaurants founded by Glen Sugarbean.

Tele-Ports
Think airports, but without the airplanes. Allows for easy travel across the universe, but the portals have a capacity limit, and not every planet has Tele-Ports. Earth acquired Tele-Ports after the Alien Invasion.

Hans’ Backup Laboratories
Home to Hans’ neural backups. At least four are known to have existed so far: one in the Swiss Alps, one in the Himalayas, one in the Andes, and one in the Rockies.

The Three Temples of Force
Three ancient temples from a forgotten civilization, in the Amazon, Siberia, and Australia, each housing one of the Triad of Force, and imposing tests upon anyone who seeks to claim then. According to the Ruby of Power, nobody has ever successfully claimed all three gemstones before Calvin and Jack did, because nobody has ever claimed the Ruby. Presumably, the Triad of Force predates the temples and the tests, otherwise nobody would know what they do.

AMERICA

The College Town
A college town in a state where abuse is still legal, as is the death penalty. James and Kyle both went to college here, and James shot up the campus. Rex’s family lives here, and Rex teaches Philosophy at the college. Lilah Carrey also lived and died here.

The Military Base
A military base in Arizona. General Lucas is stationed here, and so was Private Killgrave until Zebediah showed up. After Zebediah, his herd and his human thrall returned, M-62 showed up with his human thrall at the same time, allied himself with Zebediah, and the base fell under their control, the herd moving in, brainwashed along with the soldiers. M-62’s Calvin would kill himself after that, when a malfunction of his implanted control device briefly restored his autonomy. After allying with the Gurus, they inadvertently lured the ChaotiX to the base by kidnapping and empowering Scott, at which time the two fluffies and their pet human fled to another timeline, restoring everyone’s autonomy, and with the Gurus fleeing too, the base fell back under military control. Project Magnus Frater and Project McFly were both created in the lab here.

Spaghetti Land
Ground Zero of the Fall of Cleveland. You know all about that, right? But what you probably don’t know is that Hans hid the purple Omega Drive here, many years before the park was built, and deeper than the construction workers ever dug.

Las Vegas
Sin City, the gambling capital of the world, America’s playground. Was destroyed by Vulcanus, and rebuilt by the robotic Korkeas and Mal’s group of builders from another world.

New Las Vegas
The rebuilt city of sin. Has a new bar, with a golden golem head on top, and a number of currently unrevealed new features. Yes, some people are calling it New Vegas, and you can probably guess which people.

The Eternal Gentlemen’s Club’s Headquarters
A large, opulent manor surrounded by acres of land in Massachusetts, serving as the headquarters of the Eternal Gentlemen’s Club. Eli owns the place, and wills it to himself every few decades.

The Skeleton Crew’s Graveyard
A graveyard in Massachusetts, with the mysterious power to revive anyone who dies or is buried there as walking, talking skeletons. Those who rise as skeletons join the Skeleton Crew. The origin of this power is currently unknown. The entrance is flanked by two statues of skeletons.

AROUND THE WORLD

Temple of Darkness
A complex deep underground in an unknown location that served as the headquarters of the Order of Darkness until Umbra’s first death. That’s when all of the wards protecting and hiding the place expired, and the ChaotiX gleefully raided the place.

New Quezon City
A city built by Alpha in the Philippines, after he destroyed Old Quezon City. Now home to people from across the universe, and Alpha is the city’s official protector. Notable locations include Alpha’s house, overlooking the city, and Chaos Park, named after Chaos himself.

The Dutch City
One of several cities along the river IJssel, in the Netherlands. The battle against Hans in Alpha’s body took place in a park here, and Niek and Spacecake live here. Hans hid the indigo Omega Drive here, created after the other six.

Bran Castle
A castle in Transylvania, Romania, commonly believed to be Dracula’s castle in the Bram Stoker novel. The Ianos Clan chose it as their hideout because they believed nobody would think to look there, as it would be too obvious. Since Bran Castle is a museum, and museums have an open invitation to the public, the vampires could get in uninvited.

Ad Laun Dyz/Atlantis/“The Land of Truth”/“The Magic Kingdom of Zeal”/“The Enlightened Country”/“The Garden of Eden”
Adam’s homeland, and his empire. As in he ruled it. Is not under the sea, as everyone believes. Was actually a floating continent with highly advanced technology for the year 12,000 BC. Ad Laun Dyz was removed from the timestream by the powers that be, due to the fact that Adam and his Enlightened Ones were unstoppable, and Adam was intent on ruling the entire universe. Because Adam and Kushim somehow evaded temporal removal, they were sealed away instead.

Victor’s Cabin
Again, exactly what it sounds like. A cabin in an unknown location, where Victor and Scarface live. In Future Quin’s timeline, he was raised here following the deaths of his parents.

Victor’s Bunker
A bunker in an unknown location, where Victor makes assholes disappear. Only the worst of the worst wind up here.

Annette’s Cottage
A small cottage with a big garden in the UK. Is surrounded by forest, and the village that Annette tends to is nearby.

June’s Town
A small town in the UK, which June is the unofficial ruler of. Mel’s smithy is here.

Fairy Hollow
A forest in the UK, home to Gaius, Spirit of Nature, a fairy city, and where the Sword of Kings rests when it doesn’t have a Champion. The Pit of Giaga, one of the passageways linking Earth and Magicca, can also be found here.

Singing Mountain
A mountain in Scotland, called that by the locals due to the unusual sounds caused by the wind echoing through the nooks and crannies. Ianos killed Cyrus and cursed Glenn here, and hid half of Grandleon here too. Years later, after recovering that half of the sword, Glenn buried Cyrus here.

El Padrino’s Island/Devil Island/Tenneb Island
A small island nation off the coast of Cuba, once ruled with an iron fist by El Padrino. After his “death”, Ivo Eierkopf, a dealer initially working for the Riccio family, took over El Padrino’s operations, ruling the island until the newly-demonic Hans escaped from Hell and stole Ivo’s body. Was been claimed as the headquarters of the MetalliX, and after their defeat, the ChaotiX claimed ownership of the island, which now serves as a home for the refugees of New Tenneb.

Mervin’s Tower
A tall, white tower far away from America, where Mervin lives with Ebony and Ivory. Shaun lived here too, during his apprenticeship. This is where the Bands of Merging were invented.

The Vampire Brothel
A long-abandoned brothel in Mexico, on top of an ancient temple. Apparently was once the hideout of a vicious gang of vampires. Victor once met a man who survived a harrowing night here. Hans somehow hid the red Omega Drive here without the vampires ever noticing.

White Agony Creek
A remote region of the Yukon. Victor spent some time here during a gold rush, building a cabin, which Hans would later hide the blue Omega Drive under. Which was tricky.

Ayer’s Rock/Uluru
A bigass rock in Australia. Not only did Hans somehow hide the orange Omega Drive inside it, Chival the Benevolent hid a cache of chivalrium inside it too.

Aokigahara/The Sea of Trees
A forest in Japan, notorious for the many suicides committed here. Hans hid the green Omega Drive here, inside a fake corpse hanging from a tree.

The Black Forest
A forest in Germany, Hans’ homeland, and where he hid the yellow Omega Drive.

The Stahlberg-Eierkopf Einrichtung
A secret Nazi facility, ran by Hans and Gerald back during World War II. Where the first Stahlkörper and Projekt Schatten were created. Was powered by a Stone of Octavo recovered from a crashed Arkaydian spacecraft, but the Nazis never realized what they really had. Idiots.

BEYOND EARTH

Mars
Home to the Martians, obviously. They live in domed cities, which were kept hidden from all those rovers we keep sending to Mars. That was before the reveal of aliens. The domed cities weren’t always a necessity.

Primal Earth
A replica of Earth in its younger days, located in a pocket universe created by the Chicxulub impact. There are portals across both worlds, but without a fragment of the asteroid that created Primal Earth, the portals are one-way, so getting into Primal Earth is a lot easier than getting out. Various species, many of which being thought extinct on Modern Earth, have found their way across the border. Yes, that includes fluffies.

The Between-Space
The border between Modern Earth and Primal Earth, serving as a hub that all portals on both sides are connected to. The portals are usually located in stone surfaces, naturally occurring or man-made. However, the portals are paired, and it’s not possible to control which way you go. So, each portal on one side leads to a specific portal on the other side. But if the surface one end of a given portal is on is destroyed, that end of the portal will move elsewhere. Perhaps there are just portals where there need to be portals.

The Snowflake
A space station formerly owned by the Abuse Syndicate, shamelessly stolen and rechristened by the ChaotiX after the Syndicate’s leaders were taken down. Calvin named it, due to its resemblance to a snowflake. Was built with multidimensional metal Vanessa purchased from the Ganglion, and equipped with extraterrestrial technology. Like artificial gravity.

The Bar With No Name
A bar housed in a run-down space station, orbiting a planet outside Federation space which nobody with a lick of common sense lands on. A favoured place to hide from the law by many criminals, and the perfect place to discuss matters of a less than legal nature.

Lumix
A distant planet with green skies, blue grass, three suns, and multiple moons. Home to the smartest race in the universe, and host to the most recent Intergalactic Tournament.

Iyatagg
Home planet of the Iyataggians. Since they all merged together into the being who shares his name with his planet, he is the sole sapient resident of the planet. In the same star system as Lumix.

Vajarsi
A distant planet with reddish-pink skies and many rocky landscapes. Homeworld of the Saingans, and their ancestors, the zaru. Currently ruled by King Tema.

Hydrox
Has absolutely nothing to do with the cookie. A planet covered with more water than Earth, and home to the three Hydroxian races. The biggest city on Hydrox is Wet-Dry City, on the coast of the biggest landmass.

Silics
Homeworld of the Silicoids, a race of large, bulky silicon-based lifeforms. Immigrants from Silics have been living on Earth for a few centuries, where they’re known as trolls. Home to the Stoneheads, a notorious Silicoid supremacist group.

Arkay
Homeworld to the Arkaydians, a race of red-skinned, four-armed humanoids. A lush, verdant planet, which was threatened by a drought inflicted by Vulcanus. Calvin later ended the drought with the Cosmic Dragon’s power.

Puppup
Home of the Puppuppians, and usually one of the safest planets there is. The Pit of Hate is here, and Puppuppians have a taboo against entering it.

Virm
Home to the Pekka and the Nyah. Neither race is welcome on the other race’s turf. In the same star system as Puppup.

Arach
Homeworld of the Arachnoids and the Cyclorites. It orbits a blue dwarf star that is nearing the end of its life, and the planet won’t stop getting colder, so unless a miracle happens, a mass exodus may be inevitable.

Tuuni
Homeworld of the race of the same name. A planet in a part of the universe where reality is particularly fragile. The entire planet and all native lifeforms are made of Ynk, which the natives can manipulate into all kinds of humorous implements.

Sablo
A desert planet, home to the Gero and the Geldmen. Wasn’t always a desert planet. Vulcanus’ doing.

Dunna
Homeworld of the Dunnans. A purple planet in the same star system as Sablo. Artworks from this planet have been banned on some of the more prudish planets.

Mechaworld
A barren world that was seeded with nanomachines that developed into all kinds of mechanical lifeforms, including the Mechamen.

Galac/Beastworld
Home to the Beastmen and all kinds of giant beasties. A dangerous place to live, even moreso than Primal Earth.

Tussor
A planet covered in green, exactly like Demeter wanted. Home to the Tussorians and various herbivorous lifeforms that aren’t really a threat to outsiders. Well, except Demeter.

Old Tenneb/the Dark Planet
Home to the Tennebites, the most xenophobic race in the universe, located in one of the darkest parts of the cosmos. The entire planet is ruled by one King, whose sons Scha and Duwen were killed. Duwen, by Scha, and Scha in turn by Calvin. The King of Tenneb believes that Calvin killed Duwen too, as one of the Tennebites’ most sacred laws is to not betray other Tennebites. Clearly, he didn’t know his son that well. Also where the God of Destruction was built, but that should be obvious.

New Tenneb
The closest planet to Tenneb, colonized by the survivors after Old Tenneb suddenly vanished. Was being colonized by the Tennebites at the time of Old Tenneb’s disappearance, which is how many Tennebites evaded that, but now New Tenneb has been destroyed.

Vyse/the Last Resort
A pleasure planet, home to many races and located outside Federation space. Has a dark side.

The Blackened Planet (actual name unknown)
A dead planet, burned to a crisp by Vulcanus long ago. One of the only planets Vulcanus destroyed and didn’t outright shatter. A fragment of the Sphere of Destruction was later hidden here. Was also Gooroo’s homeworld. He was the sole surviving member of his race.

Magicca
Earth’s counterpart on the other side of the universe. By which it is meant that… well, picture the universe as a coin, with Earth, Mars, Lumix and all of those planets on one side, and Magicca and other entirely unknown planets on the other side. There are passageways to the other side, and they open and close at intervals. At least one of those passageways is on Earth. Magic is abundant on Magicca, but technology is not as advanced.

Slak
Another planet on the magical side of the universe, and the original homeworld of the Iyataggians, or rather, the Slakians. A large chunk of it is covered by a blue jungle. The effective capital is Maztro Village, where Grand Elder Maztro and his descendants live.

Vyrtys
A third planet on the magical side of the universe. Is very Greco-Romanish.

Giant World
Yet another of the magical side’s planets. Seemingly a counterpart to Nish, as Giant World is as big as Nish is small. Giant World is what the Chilorians call it, so its real name is currently unknown.

Chilor
Homeworld of the Chilorians. Can apparently only be accessed via a portal on Giant World that only opens once every one hundred years, so where exactly Chilor is located is currently unknown.

Mitla
Another of the magical side’s planets. Has a Mayan-Incan-Aztec look to it. Mitla was recently devastated by a cataclysm that left Altepetl City as the only intact city on the planet, and the survivors have been evacuated.

LOCATIONS ON MAGICCA

Drakonia/Dehakonia
A kingdom on Magicca. Founded by King Drakus, whose descendants ruled the land until Lorik, the 33rd king, was apparently assassinated by Harvey. Lorik turned out to be alive, and has retaken the throne. When Dehak overthrew Lorik with the Lamp of Desire, he renamed the kingdom Dehakonia.

Dragonheart City
Capital of Drakonia. A vast walled city. Notable locations include the Quester’s Rest, the Adventurer’s Guild, the Mage’s Guild, and of course, Dragonheart Palace.

The Quester’s Rest
An inn in Dragonheart, and a popular choice for adventurers. Of course, adventurers aren’t picky. It’s cheap, there’s food, beer, beds and busty wenches, and they don’t have to worry about waking up to monsters turning their adventuring party into a Donner Party.

The Adventurer’s Guild
Exactly what it sounds like. The networking hub of choice for any adventurer worth their salt. Upon registration, you can form a party with other adventurers, or, if you already have a party, you can go straight to accepting quests appropriate for your Level. Defeating monsters and completing quests increases your Level, but if you’ve played literally any RPG ever, you should already know this. Unlicensed adventuring is not allowed, for good reasons. The Guild wants to make sure you know what you’re doing.

The Mage’s Guild
Governing body of mages in Drakonia. It is a place where apprentices can find masters, and home to the biggest magical library on Magicca. Magicca’s Archmage is usually in charge of the Guild.

The Chef’s Guild
Yes, there’s a guild for chefs in Drakonia too. They’ve got a guild for everything. The headquarters is, of course, designed to look like it’s wearing a big chef’s hat.

Long Street
The shortest street in Dragonheart. Yes, they are aware of the irony of the name.

Dragonheart Palace
The King of Drakonia’s castle. Surrounded by a second wall, and many lush gardens. Built from white stone. There’s a lot of gold in the decor, too. And red.

Dragonfly Forest
A forest close to Dragonheart City. Home to lots of dragonflies, obviously. A passageway to Earth is here, leading to Fairy Hollow.

Dragon Roost Mountain
A tall, tall mountain. Home to many dragons, hence the name.

Rikostead
A village near Dragon Roost Mountain, where pilgrims to the mountain usually seek lodgings.

The Lich Yard
An ancient graveyard. So ancient, the gravestones are illegible. Seldom sees visitors, due to the rumors of an evil force dwelling here.

Mount Drakus
A mountain in Drakonia, far to the west of Dragonheart. A statue of Drakus stop this mountain hides the secret of summoning the Tower of the Heavens.

Tower of the Heavens
A truly vast tower, atop which the Star Bell rests. It’s that tall for a reason: you earn the Star Bell by taking a leap of faith off the tower.

The Spring of Light
A mystical place in Drakonia, with waters infused with the powers of light and life. Can only be accessed with the Star Bell.

Tower of Tyranny
An intimidating skull tower, serving as Dehak’s replacement for Dragonheart Palace, and his defence system, as it can fire powerful energy beams at his enemies.

The Dragon’s Anus
Not what you think. A vast cavern in a mountain far from Dragonheart City, containing a passageway leading to Earth. This is how dragons got there.

Urshuul
A land to the north of Drakonia, on the other side of a vast wall. Cold and mountainous. The kind of place you go when you don’t want to be found.

Liyon
A land of deserts, jungles, and savannahs to the south of Drakonia. Primary exports are coffee, cocoa beans, and Dheize nuts. Not a joke, there’s a region called Dheize that’s famous for its nuts.

Dragon-Lion Strait
A strait on the border between Drakonia and Liyon. A stone bridge is one of the few ways to cross that border on foot.

T’almin
A land of harsh deserts, south of Liyon. Apparently, a lot of gods are worshipped by the tribes of T’almin.

LOCATIONS ON PRIMAL EARTH

Ioka Village
One of many human villages on Primal Earth. Eira is the chief. After the Fall of Tyranno City, survivors from destroyed villages, including Laruba Village, stayed here. Teach, the village wise man and an immigrant from Modern Earth, was buried here after his noble sacrifice, which unnerved him after he resumed his post as a nephilim. The Iokans have blond hair.

Laruba Village
One of many villages destroyed by the dinotites, using fireblooms. Taban was the chief, and he and the mother of his daughter Luka were two of the dinotites’ victims. Luka herself survived. The Larubans have inexplicably purple hair.

Pogo Village
Another of Primal Earth’s human villages. The portal near the Brownie Palace comes out not far from here. The Pogos have just as inexplicably green hair.

Tyranno City
Capital city of the dinotite empire. Was made mostly of metal, but didn’t use up all the metal on Primal Earth. Was destroyed by Calvin in retaliation for the human villages destroyed by the dinotites.

Tyranno Lair
Zhala Sr.'s palace. Was also destroyed by Calvin.

New Tyranno City
Capital of the new dinotite nation, currently under construction. Ruled by Zhala Jr., who hopes to not repeat his father’s mistakes.

Khupahari Desert
A vast desert on Primal Earth. Nhiz passed through here on his way home.

Tower of the Ancients
A tall stone tower in the Khupahari Desert. Home to a clan of dinotite monks.

Millenium Wood
A jungle where the mythical Prismastone can be found, in a large spring. Also usually home to a few T-Rexes. Zhala Jr. ventured here with Rhez, Taka and Rogi to undergo his trial and unlock the power of his ancestors.

LOCATIONS ON LUMIX

Lalum City
The biggest city on Lumix. All of the following locations are here.

Intergalactic Tournament Stadium
Exactly what it sounds like. Built for the latest Intergalactic Tournament. They use it to host other events since the tournament.

Kana Tower
The tallest tower on Lumix, and taller than any building on Earth. An excellent restaurant is at the top.

Luxi’s Dojo
Home to Luxi, and surrounded by a large walled garden. He uses tech to keep the noises of the city beyond the wall out. Xanitas and Xuri also reside here, as they are training under Luxi.

The Drunken Zaru
A Saingan bar in Lalum City. Not often frequented by non-Saingans.

LOCATIONS ON VAJARSI

Guril City
Biggest city on Vajarsi. Most of the Saingan race lives here.

Gallo’s Palace
Home to the ruler of Vajarsi. Tema currently lives here with his fluffy Zaru. Konba grew up here.

Mount Bhubhu
A tall, tall mountain. Lorekeeper Karne lives here. He’s not the only Lorekeeper.

Hahmhokk’s House
Hahmhokk and Reeba’s home, in a sparsely populated region of Vajarsi. Trota grew up here, and Mokoto lived here until their parents got drunk and put him in a spaceship.

LOCATIONS ON SILICS

Ghrun City
Biggest city on Silics. The buildings are hollowed-out rock structures.

Old Grandad
The hollowed-out corpse of a long-dead, truly massive Silicoid, just outside Ghrun. It was Old Grandad’s wish that his descendants live inside his body. Silicoids are like that. Shyne lives here, with his entire family.

OTHER PLANES OF EXISTENCE

Heaven/Up There
Where the good go when they die. Duh. Which religion you practice, if any, is completely irrelevant. What matters is what you do, not what you are.

Hell/Down There
Where the bad go when they die. Again, duh. Not every bad person goes to Hell when they die. If there’s a chance of redemption, there are other options, like reincarnation. But those who reject every chance they’re given are destined to wind up in Hell. While Hell traditionally has nine circles, a tenth circle was built to house all the fluffy abusers that go Down There.

The Border
A mysterious location between Heaven and Hell. As a neutral ground, this is where meetings and negotiations between the two planes take place, and where the Pacts were officiated by the Bosses. As part of their punishment, damned souls will occasionally be brought here, to be punished by those they sent Up There. One’s Heaven is another’s Hell.

The Black Desert
One of the roads the dead take to the hereafter. Not the only road, though. As the name suggests, it’s a desert of black sands, and black skies, with completely unfamiliar stars in the sky.

The Infinite Plane of Insatiably Horny Spiked Tentacle Monsters
Exactly what it sounds like: another plane of existence, populated only by insatiably horny spiked tentacle monsters, and whoever is unfortunate enough to be sent there. Not a fun place to visit, at least, unless you’re an insatiably horny spiked tentacle monster.

The Infinite Plane of Perpetually Angry Immortal Wasps
Another bizarre plane of existence. There are actually two planes of existence with this name. One has actual wasps, the other has White Anglo-Saxon Protestants. It’s up to you to decide which one is worse.

Arborea
One of the Outer Planes, taking the form of an endless forest. Demeter hijacked this plane when she bound her soul to Nature, using it as her headquarters. The price she paid for this was joining the endless forest as a tree for eternity, after Calvin killed her. She is not the first witch to have done this, and all the others paid the same price.

The Stahl Zone
A pocket universe created by Hans, serving as his hideout in the year after the Order of Darkness fell. Was imploded by the Oldman demons after they killed Hans with their new clone bodies.

The Wild Hunt
The afterlife for werebeasts who embraced their savage, bestial side, where they are hunted without end, just as they hunted without end in life. You don’t want to know what happens to those who are caught. Not every werebeast joins the Wild Hunt when they die. Those who remain civilized, despite their partially bestial nature, can evade the Wild Hunt upon death.

The Land of Fae
Home of the Fair Folk, a timeless realm with no real past or future, where the Old Folk patiently wait for the whole iron fad to pass on Earth, which they call the Land of Iron. The New Folk originate from here too, and possibly the pictsies too, but pictsies tend to get belligerent when the matter is brought up.

Yggdrasil
The World Tree of Norse mythology. Connects the Nine Realms that the Norse gods used to rule over, before the Battle of Gods, including Midgard, also known as Earth. Vidunder can use Yggdrasil to travel to anywhere in the Nine Realms, and has been tasked to protect the World Tree from anyone who would abuse it.

Nidavellir
One of the Nine Realms of Norse mythology, and the homeworld of the dwarves.

EVEN FURTHER BEYOND

The One Man Army’s Headquarters
A highly advanced fortress outside of space-time. From here, the One Man Army polices their quadrant of the multiverse. Other quadrants have their own protectors.

The Citadel
A citadel inhabited by alternates of Rick Sanchez and Morty Smith. CQK-9891 and his band of criminal Calvins killed all of them and took over. Eventually, the Citadel was returned to its rightful owners, who had been resurrected, only for the Citadel to be destroyed. If you’ve been keeping up with Rick and Morty, you know how that happened.

Fuck-The-Multiverse-Box/Fuckbox
Headquarters and and method of transportation for the Anti-ChaotiX. Looks like a blue police box on the outside, and is much bigger on the inside. Used to belong to a doctor who Anti-Calvin had to kill several times in a row before he finally stayed dead. Is capable of traveling virtually anywhere in time and space, especially after Anti-Pierre souped it up. For further information, see Doctor Who.

The Inn Between Worlds
A bar owned by Igor, which exists, as the name implies, between worlds, outside of conventional space-time. Here, people from across all realities can meet. Serves food and rents rooms too.

The Deaths’ Domains
Every Death gets their own domain, each one being a different size, and taking a different form. The Death of Bacteria’s is one of the smallest, and Azrael’s is the largest. Azrael’s domain is bigger than every universe put together. The Deaths of Humans and Fluffies have to share their domain, the latter’s being accessed via one of the many doors in the former’s cottage, which, like the Sanctum, is much bigger on the inside. There’s a theme with the different domains: lots of black, and silver skulls, bones and omega symbols.

Chaos’ Domain
Exactly as bizarre as its master. Extended stays in this domain can drive mortals completely insane, unless they stay in the boring parts. Yes, Chaos can do boring. He won’t enjoy it, but if he likes someone, he’ll do boring for their sake. François stayed in one such boring part for a while after relinquishing the Staff of Chaos and came out no worse for wear. Chaos may have played the occasional prank on François, but at Calvin’s request, Chaos made an effort not to drive François insane.

Fate’s Domain
From here, Fate decided what will be until his retirement. After that, he was given the job of pruning excess timelines to keep him occupied. Took the form of an absolutely boring and perfectly neat grey office.

The Grand Judge’s Palace
A golden palace existing outside conventional reality, where the Grand Judge resides and rests between each Intergalactic Tournament.

The Cave of Spirit and Time
A mystical otherworldly place accessed via a cave on Slak. Here, time flows much faster than in the real world, and one’s bodily needs are suspended, making it an ideal place to train. If one can withstand it, that is.

The Infinite Corridor
A mysterious place accessible only by a few, allowing travel to anywhere in space and time, and most likely anywhere outside space and time too.

The Graveyard of Universes/Time’s Eclipse/The Edge of Eternity/Out There
Another place outside space-time, even further out than the Inn Between Worlds, the Citadel, or the One Man Army’s headquarters. Can’t even be called a place at all. Inhabited by Things that prey on anything real. The O.M.A. used to exile multiversal criminals here. This is where all of space-time’s trash goes. Pieces of destroyed universes, anything undone via time travel, that kind of thing. This is also where Ad Laun Dyz was sent after being removed from the timestream.

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