Smarty's Land Now! A Table Top Card Game

Inspired by another thread, I came up with a rule set for a table top card game.

The idea is to make this game in TableTop Simulator and give it to the community.

Smarty’s Land Now!

How to Win:

At the end of 5 rounds, players count their resources and assign points. The player with the most points wins:

  • 1 point per nummies
  • 2 points per foal
  • 3 points per fluffy
  • X points per territory, as listed on the card.

What you need to play

  • Fluffy/foal Tokens (50)
  • Event cards (121)
  • Territory cards (13)
  • Morale counter (d10)
  • Nummies Counter (2d10)
  • Coin for flipping.

Play

Pregame Setup

  • Deal 5 Territories cards, face up into Territory Area.
  • For every additional player beyond 2, player, add 2 areas. You can play with up to 4 people.
  • Shuffle together events cards. Deal 5 to each player (4 if playing with 4). Set your Morale counter to 5.
  • Take 10 fluffy/foal tokens. Put into “Safe Place.”
    • Decide how many fluffies vs foals you want. You may start with no more than 8 foals.
  • Add 10 nummies.
  • Play proceeds to the right.

Draw Phase

  • If your morale is 0, start draw phase with 4 morale. (Fluffies have short memories and are rarely stymied for long.)
  • Adjust Morale for foals. (3 foals = 1 Morale, up to 10 morale)
  • Adjust Morale for events in play.
  • Everyone draws up to morale.

Plan Phase

  • You may play any cards in your hand. Do not refill hand until the end of Plan Phase.
  • Announce Territory explorations by moving fluffy tokens into territories.
  • Deal or Play Events to territories face down and one at a time until Events equals the fluffies attempting to explore territory.
    • All players may play Events face down to territories, but are not required to do so.
    • Current player may play the first event before dealing from the deck.
    • “One at a time” proceeds to the player’s right. If no player wants to add an event, deal face down from the deck.
  • All players draw back up to Morale, unless they had 0 morale at the end of their last turn.

Event Phase

  • Flip over events at territories.
  • Spend resources (fluffies, cards, foals, morale) or cards in hand to cover or counter events.
  • Any player may counter any event, either flipped or played.
    • Countered events and their counters are discarded without effect.
    • Counters may be countered, resolving with last played card first (e.g. Event A is countered by Player 2. Player 1 Counters Player 1’s counter, and Event A occurs)
  • Territories are captured when you meet the following conditions:
    • You have played events equal to the number of fluffies sent into the territory during the Plan Phase.
    • You have more fluffies present than the Occupy listed on the card and more fluffies than any other player has at that territory, individually, not combined.
  • Fluffies remain at territories until moved either by Event or by Plan phase.
  • Discarded fluffy tokens go into a pile to count against morale at the end of event phase.

Maintenance Phase

  • Add nummies based on territory held/events in play
  • Count remaining fluffies in all territories and safe place.
  • Add half as many foals as you have fluffies, rounding down.
  • Promote previous foals to fluffies by flipping foals to fluffies.
  • Subtract a nummy for every fluffy and foal. For every nummy short, remove a foal or a fluffy.
  • Reduce Morale for lost fluffies if necessary.
  • Reduce/draw hand to morale. If your morale is 0:
    • Reset Morale to 4.
    • Draw 4 cards.
    • You may not play any more cards this turn.
    • Do not replenish your hand until your next turn.
  • If this is the last player in this round, apply any Events and Territory specials before proceeding.

Resources:

Fluffies

  • Can explore territories.
  • Can capture territories
  • Can be spent against events
  • Produce foals
  • Consumes nummies

Foals

  • Raises morale at 3:1 during Planning Phase. (3 foals = 1 Morale, up to 10)
  • Can be spent against events
  • Promotes to fluffies after 1 turn.

Nummies

  • Reward for holding territory
  • Reward for events
  • Resource to maintain fluffies

Morale

  • Determines hand size
  • During your turn, you should always have the maximum number of cards in your hand.
  • Lose 1 morale for every 5 fluffies lost.
  • When Morale reaches 0, your turn is over. If you run out of Morale during your turn:
    • Complete your maintenance phase.
    • Reset your Morale to 4 and draw 4 Event cards.
    • You may not play any more cards this turn.
    • Do not replenish your hand until your next turn.

Territories

Territories are put into play at the start of the game.

Territories have four pieces of information on them:

  • Nummies: Number of nummies gained from taking territory
  • Fluffies: Number of fluffies required to take territory. This is also the number of points you receive for holding the territory. This is also the minimum number of events at location.
  • Special: Any special things about the area such as actions needed during maintenance phase
  • Points: Value of territory at the end of the game.

Territories hold fluffies at the end of the turn. The number of fluffies needed to hold territories is in addition to other players fluffies in the territory. For example: If Player A has 2 fluffies on a territory at the end of their turn and it takes 2 fluffies to hold the territory, Player B need 4 fluffies to take the territory.

Events:

Events are the primary action cards.

When events can be played:

The plan phase

  • Events can be played by either player on areas, up to the number of fluffies attempting a territory.
  • Events are played one at a time, allowing for opponents to play events.
  • Events are played face down during Plan Phase

The event phase:

  • Current player may play an event from their hand during the event phase.
  • Follow the instructions on the event as they are turned over at areas.
  • Counter events can be played by any player.

Event cards have the following information:

  • As Played: Trigger an event, counter an event, gain resources.
  • As Event: What resources must be spent/are gained from card as territory event
  • Counters: What the card counters/ is countered by, if any.
    • You may counter a card in play if it is in your safe area, or in a territory.
  • Event type: Abuse/Hugbox/Nummies/Neutral/Fluffy.

Glossary

  • Abuse: Some people don’t like fluffies and will make their lives miserable at any opportunity. Fluffies also abuse other fluffies with as much zeal as their human counterparts. Abuse cards are Red.
  • Counters: Some cards counter others, meaning they nullify that card. Counters are resolved in the order they were played. A card played in a territory or a Safe Area can be countered during the Event phase.
  • Fluffy: A small fluffy horse like creature that can speak a babyfied version of English. Everyone who wants one has one, so there’s a ton of homeless fluffies running around. Fluffies explore territories, eat nummies, and produce foals. Fluffy cards are Purple.
  • Foal: A baby fluffy pony! Adorable, trusting and sweet, they’re almost too cute to look at. Bad things happen to them all the time, so don’t get too attached.
  • Hugbox: Lots of good things happen to fluffies. People who love fluffies and will help them whenever they can are called hugboxers. Hugbox cards are Blue.
  • Morale: Morale determines hand size.
  • Neutral: Sometimes things just happen. Things tend to happen a lot to fluffies. Neutral cards are grey.
  • Nummy: What fluffies call food. A resource that feeds a fluffy at the end of your turn. Nummies cards are green.
  • Round: When every player has played one turn. Game plays to 5 rounds.
  • Safe place: A staging area for fluffies, foals and some events. Safe is a relative term.
  • Territory: A card in the middle of the table where nummies may be gained by controlling said territory. Territory cards are orange.
  • Turn: A single run through of the four phases by a player.

So What Do I Need From You?

I need cards ideas! I need art suggestions! I need flavor text! But mostly art suggestions! Take a look at the cards in the next two posts and see if you can think of any art that’s on the Community for them.

If you want to make your own cards:

Territories

Territories cards look like this:
NAME

  • Events: Minimum number of fluffies to take territory
  • Nummies: Nummies gained during maintenance phase.
  • Points: Points value of territory at the end of the game. Usually Events + Nummies + or - Special properties.
  • Special: Any special effects the territory has.

For example:
Shelter

  • E: 3
  • N: 1
  • P: 5
  • S: Flip a coin. Heads gain a fluffy; tails, lose a fluffy.

Events

Event cards look like this:
NAME (TYPE)

  • P: Effect if played without an event.
  • E: Effect if flipped as an Event
  • CO: Counters. Cards can counter a class of events such as nummies or fluffies.
  • CB: Countered By. What cards specifically counter this one.

For example:
Adopted! (H)

  • P: Lose a fluffy, gain +2 morale
  • E: Lose a fluffy OR lose a foal, +2 Morale
  • CO: Any Abuse
  • CB: Wun ‘way!

If you have a particular piece of art to point at for the card, that’d be great too!

MarcusMaximus was kind enough to do a card back for me!
Smarty's land Now

41 Likes

I Finished the territories

Area Nummies Minimum Events Points Special Flavor Text
Garden 10 3 11 All players lose 1 fluffy here for every full turn this territory has been occupied. Gardeners may think fluffies are cute, but the longer they try to invade their garden, the more aggressive their removal techniques become.
Shelter 6 1 6 Flip a coin: Heads, gain a Fluffy here. Tails, loose a fluffy here. Take a fluffy, leave a fluffy.
Farmland 14 5 14 All players lose a fluffy here at the end of every turn. Fluffies cause millions of dollars a year of crop damage.
Park 6 2 7 If there are more than 10 fluffies at the end of any full turn, remove all of them. Parks are a nice respite for tired fluffies, provided they don’t make a nuisance of themselves.
Alleyway 3 1 4 If you control Alleyway and Dumpster, gain an additonal 3 nummies during your maintenance phase. If Dumpster is not in play, add it to the Territory area. Every alley in America has a fluffy in it. If you can’t find it, they’re probably out to lunch.
Suburban Back Yard 5 2 7 Flip a coin. On tails lose a fluffy. Suburbanites will lavish attention on their home fluffies but have no problem exterminating ferals with extreme prejudice.
Meadow 5 3 9 When Meadow is put into play, add a fluffy token. This token count as part of any herd here for control purposes only. Any event that eliminates this token is automaticly countered. Sheep are considered Big fwuffies and pay no attention to fluffy ponies.
Fighting Ring 8 2 12 Pick opponent that has fluffies in territory. Flip a coin twice. Heads, you lose a fluffy. Tails opponent loses a fluffy. Putting the boxxing back in hugboxing.
Dumpster 3 1 4 If you control Dumpster and Alleyway, gain an additonal 3 nummies during your maintenance phase. If Alley is not in play, add it to the Territory area. Dumpsters are staples of urban fluffy lifestyles, providng food, shelter, and protection from munstas.
Factory 6 1 7 -1 morale every turn. A great place for fluffies, if you don’t mind fully automated indifference.
Compost center 12 5 15 At the end of turn 3, remove all fluffies from this Territory. Controlling players gain1 nummies for every fluffy removed this way. Some compost facilities use fluffies, though they often become part of what they’re composting.
Crazy Fluffy Lady’s House 6+* 2 14 At the end of every round, every player loses a Fluffy from this territory and places that token on the territory. These fluffies occupy this territory, but belong to no one. Territory provides nummies based on the number of fluffy tokens here. Crazy cat ladies have been replaced with crazy fluffy ladies. What’s better for lonliness than a hundred pets that talk to you?
Riding Stable 6 2 8 If there are more than 4 fluffies here, lose 1 fluffy per turn. Horses hate fluffy ponies and will stomp on them at every opportunity.
7 Likes

Cards are done!

Card Card Type # Played Event Counters Countered by Flavor text
Everything is horrible! Abuse 1 Counters a Hugbox event Discard the next hugbox event in this territory Any Hugbox Nothing Bad Happened! Hopeless Nihilism Its terrible, that’s what matters.
Poopie Baby Abuse 1 Plays into target player’s safe area. Lose 1 Foal per Maintenance phase. Plays into target player’s safe area. Lose 1 Foal per Maintenance phase. Good Mummah. Spend 3 Fluffies to discard Poopie Baby Its common among dehomed fluffies to have picked up biases about what colors are “good” and “bad”. Brown foals suffer the most from such prejudices.
Pillowed Abuse 1 Plays into target player’s safe area. Counts as a Fluffy token. Lose 1 Morale per Draw phase. Plays into target player’s safe area. Counts as a Fluffy token. Lose 1 Morale per Draw phase. Run Away! Worstest Owies. Spend 3 Morale to discard Pillowed. It’s not “how time until weggies?” it’s WHEN. And the answer is never.
Bad Special Hugs Abuse 1 Lose a fluffy from safe place, Add 2 Foals. Lose a fluffy from territory, Add 2 Foals to safe place. Aggressive stallions lead to unwanted foals.
Belly Skettis Abuse 1 Lose a fluffy from safe place, Add 2 Nummies. Lose a fluffy from territory, Add 2 Nummies. Fluffies aren’t smart enough to realize that their friends aren’t made of delcious spaghetti. In their defense, fluffies are delicious.
Cannibalism Abuse 1 All Fluffies lost this turn are added to Nummies. Lose 2 Morale All Fluffies lost this turn are added to Nummies. Lose 2 Morale. Starvation Nummie Baby Intentional cannibalism among fluffies is cause by brain damage. Cannibal fluffies cannot be rehabilitated.
Enfie Baby Abuse 1 Player spends Foals instead of Morale until the end of their turn. Lose 1 foal from safe place, Add1 Morale to opponent of choice. “Buh onwwy wittew bebeh!”
Nummie Baby Abuse 1 Player spends Foals instead of Nummies until the end of their turn. Lose 1 Foal from safe place. Add 1 Nummies Fluffies will eat their young in dire circumstances to feed their remaining children. It’s a self-correcting problem, really.
Worstest Owies Abuse 1 Player spends Morale instead of Fluffies until the end of their turn. Lose 1 fluffy from territory, Pillowed Fluffies can survive nearly anything, but they’ll cry at the least injury.
Abuser Abuse 1 Target player choose Foalsl, Fluffies, or Nummies. Target player loses 3 of that resource. Lose 3 Fluffies in territory Hugboxer Hugboxer, Hopeless Nihilism Depending on State laws, fluffy abuse can be anything from a felony all the way down to a ticket for littering.
Bad Mummah Abuse 1 Take 1 foal from another player’s safe place and place it into any player’s safe play. Take a foal from your safe place and place it into another player’s safe place. Miwkies Bad mummahs play favorites, don’t feed all their babies equally, and are generally jerks.
Puffed Cheeks Abuse 1 Take 1 Morale from one player and give it to any other player. Lose 1 Morale and give it to any other player. Greedy Though not intimidating the people, fluffies often intimidate other fluffies by puffing their cheeks.
Nummie Thief Abuse 1 Take 1 Nummies from one player and give it to any other player. Lose 1 Nummies and give it to any other player. Bad Nummies Most fluffies do not have an inner monologue and suffer no ill conscious for depriving their herd mates.
Kick! Abuse 3 Lose 1 Fluffy in safe place or territory. Lose 1 fluffy in territory. A swift boot is all you need to get a fluffy out of your business.
Sorry Stick Abuse 3 Lose 1 Fluffy in safe place or territory. Lose 1 fluffy in territory. Originally designed for discipline, fluffies have an inborn fear of the Sorry Stick.
Stomp! Abuse 3 Lose 1 Fluffy in safe place or territory. Lose 1 fluffy in territory. Active malice has nothing on cold indifference.
Stripey Monster Abuse 3 Lose 1 foal from safe place. Lose 1 foal from safe place. Raccoons love fluffy foals. They’re the perfect size to carry back to their babies.
Greedy Abuse 3 Target player loses 1 Nummies Lose 1 Nummies. Puffed Cheeks Many fluffies are spoiled and greedy. This can be corrected through peer shaming or a sorry stick.
Poison Abuse 2 Target player: Add 2 Nummies. Lose 2 Fluffies during their next maintenance phase. Add 2 Nummies. Lose 2 Fluffies during the next maintenance phase. Nu Smeww pwetty Everything from zinc tablets to rat poison can be used for fluffy elimination.
Foals Fluffy 0
Dummy! Fluffy 1 Counters a Fluffy event Discard the next Fluffy event in this territory Any Fluffy A common insult, calling a fluffy a dummy is enough to send most of them into tears.
Alicorn Fluffy 1 Play into safe place. Counts as a Fluffy token. At the beginning of the Draw phase, pick a card at random from another player. They take a card at random from you. Play into safe place. Counts as a Fluffy token. Draw an event card. You may keep this card in your hand regardless of Morale until the end of your turn. Alicorns are smarter, stronger, and better behaved then other fluffies. They are mostly hated and feared by other fluffies.
Lots of Babies! Fluffy 1 Add 3 Foals Add 3 Foals it’s not unusual to find litters of abandoned foals. Some Fluffies just aren’t very good parents.
Soon Mummah Fluffy 1 Play into safe area. Counts as a Fluffy token. When Soon Mummah is in play, Add 1 Foals per turn. Play into safe area. Counts as a Fluffy token. When Soon Mummah is in play, add 1 Foal per turn. Pregnant fluffies are called “soon mummahs.” Fluffies do not understand the word pregnant.
Smarty Friend Fluffy 1 Play into safe area. Counts as a Fluffy token. When Smarty is in play, add 1 Morale per turn. Play into safe area. Counts as a Fluffy token. When Smarty is in play, add 1 Morale per turn. Toughie Friend Puffy Griffon A smarty friend will help lift spirits, take command of a herd, and make the tough decisions.
Nummie Finder Fluffy 1 Play into safe area. Counts as a Fluffy token. When Nummie Finder is in play, add 1 Nummies per turn. Play into safe area. Counts as a Fluffy token. When Nummie Finder is in play, add 1 Nummies per turn. All fluffies should search for nummies. Some are better at it than others.
Toughie Friend Fluffy 1 Play into safe area. Counts as a Fluffy token. When Toughie Friend is in a territory, prevent 1 fluffy loss per turn. Play into territory. Counts as a Fluffy token. When Toughie Friend is in a territory, prevent 1 fluffy loss per turn. Puffy Griffon Abuser Toughie friends are a smarty’s enforcers, bullies, and occasionally protectors of the herd.
New friends Fluffy 2 Add 2 Fluffies to safe place. Add 2 Fluffies to territory Fluffies are always up for new friends!
Stray herd Fluffy 2 Add 3 Fluffies to safe place Add 3 Fluffies to territory. Herds roam the streets looking for food, friends, or just somewhere to be.
Babies! Fluffy 2 Add 2 Foals Add 2 Foals Where there’s one foal, there’s often another.
Baby Nummer Fluffy 2 Lose 2 Foals from safe place. Lose 2 Foals from safe place. Some fluffies have taken to consuming foals for unknown reasons. They are whispered about in terror and called “ebil fwuffies”.
Pegasus Fluffy 3 Add 1 fluffy at Safe place Add 1 fluffy to territory Pegasi dream of flight but their stumpy wings will never get them off the ground.
Earthie Fluffy 3 Add 1 fluffy at Safe place Add 1 fluffy to territory Earthies come in every size and color.
Unicorn Fluffy 3 Add 1 fluffy at Safe place Add 1 fluffy to territory Some unicorns can make their horn glow.
Baby! Fluffy 3 Add 1 Foal Add 1 Foal A misplaced foal is a common site as fluffies aren’t always great at keeping track of their babies
Nothing Bad Happened! Hugbox 1 Counters an Abuse event Discard the next abuse event in this territory Any Abuse It’s horrible! Hopeless Nihilism Somethings, everything isn’t terrible.
Nurse Mare Hugbox 1 Plays into target player’s safe area. Lose 1 Nummies per Draw phase. Plays into target player’s safe area. Lose 1 Nummies per Draw phase. Bad mummah Nursing mothers consume more food than other fluffies to produce high quality milk for their offspring.
Adopted! Hugbox 1 Lose a fluffy or foal from safe place, Add 2 Morale Lose a fluffy from territory, Add 2 Morale. It’s important to remember that sometimes when we lose, we gain so much more in return.
'Splorin Baby Hugbox 1 Play only during event phase. Flip over the top event card on a territory. Spend Foals as Fluffies to resolve Event. Add 1 foal to safe place 'Splorin babies have a nearly 100% mortality rate. It’s a high risk, no reward occupation.
Mummah Song Hugbox 1 Player spends Morale instead of Foals until the end of their turn. Add 2 Foals to safe place Sickies Baby of mine, here by your side, keep you safe for all of time. May be small, may be weak, but by my side you’ll always keep.
Free Spaghetti! Hugbox 1 Spend Nummies as Fluffies until the end of your turn. Add 2 Nummies Contrary to popular belief that they can tell the difference, Fluffies consider any noodle dish to be “skettis”
Hugboxer Hugbox 1 No Fluffies may be lost from events this turn. Choose Nummies, Fluffies, or Foals. Add 3 of that resource and 1 Morale. Abuser Abuser, Hopeless Nihilism Hugboxers may not be able to save every fluff, but they can make all the difference in the world to one.
Good Mummah Hugbox 1 Counter any event that targets Foals Add1 fluffy and Add2 Foals to safe place. A good mother will give her life for her babies. A better mother will sacrifice one baby so that she can live to protect the rest of them.
Dancie Baby Hugbox 1 Counter any event that targets Morale Add1 Morale until end of turn. “Dancie babie make mummah wuv bebeh again?” “Mummah nevah wuved you.”
Huggies Hugbox 2 Target Player gains Add1 Morale. Add1 Morale Hopeless Nihlism Any abuse Huggies make everything better.
Achievements in Ignorance Neutral 1 Counters a Neutral event Discard the next neutral event in this territory Any Neutral Obliviousness is not usually a desirable trait but it is occasionally a life saver for Fluffies.
Run Away! Neutral 1 Replace current Event with another drawn from the Event deck. Give “Run Away” to another player. Skip the next event at this territory. Give “Run Away” to another player. Any event Pillowed Running from your problems often means running head first into others.
Sickies Neutral 1 Plays into target player’s safe area. Lose 1 Fluffies per Draw phase. Plays into target player’s safe area. Lose 1 Fluffies per Draw phase. Mummah Song, Spend 3 Fluffies to discard Sickies. With their engineered immune systems, fluffies rarely get sick. When they do, it’s usually contagious and fatal.
Nu Smeww Pwetty Neutral 1 Player spends Morale instead of Nummies until the end of their turn. Return 1 fluffy from territory to safe place. Poison An excellent sense of smell is often the only thing fluffies have going for them.
Pile of Dead Fluffies Neutral 1 Counts as losing 3 Fluffies this turn for player. Fluffies are not actually lost, but player takes all other effects and penalties as if they were. Counts as losing 3 Fluffies this turn for player. Fluffies are not actually lost, but player takes all other effects and penalties as if they were. The sad side effect of fluffies dying so easily that hardly anyone cares anymore.
Dehydration Neutral 1 Target players loses 3 Nummies. Lose 3 Nummies. Fluffy Pony Drowns Given fluffies inherent fear of water, dumber fluffies often dehydrate in the hot sun.
Starvation Neutral 1 Play into any safe place. That player loses 2 Nummies per maintenance phase. Play into your safe place. You lose 2 Nummies per maintenance phase. Any Nummies Cannibalism, Spend 4 Nummies to discard Starvation “Tummy owies” are a common problem among fluffies and lead to “forever sleepies.”
Shortcut Neutral 1 Move up to 5 Fluffies from one territory to another territory. You may move up to 5 of your Fluffies from one territory to this territory. Lost Fluffies show up in the darnedest places with no explanation as to how they got there.
Hewp! Neutral 1 Move up to 5 Fluffies from safe place to a territory. Move up to 5 Fluffies from your Safe Place into this territory. Fluffies will usually help other fluffies, often at a detriment to themselves.
Lost Neutral 1 Move up to 5 Fluffies from a territory to Safe Place Move 2 Fluffies from this territory back to your Safe Place. Shortcut Fluffies have terrible sense of direction.
Puffy Griffon Neutral 1 Lose 1 Fluffy in territory from any player. Plays into territory and is treated as opponent Fluffy for all players. Lose 1 Fluffy in territory. Plays into territory and is treated as opponent Fluffy for all players. Smarty Friend Toughie Friend Another biotoy from Germany, puffy griffons are an engineered predator of fluffy ponies.
Nummie Stash Neutral 1 Counter any event that targets Nummies Fluffies at this territory do not consume Nummies during the maintenance phase. Starvation Smarter Fluffies will cache food for “cowd times”
Herd Raid Neutral 1 Take 1 fluffy from another player’s safe place and place it into any player’s safe play. Take a fluffy of yours from this territory and place it under the control of another player in any territory. Barky Monster Herd raids are rarely concerted efforts and often leave with fewer fluffies than they started with.
Fluffy Pony Drowns Neutral 2 Lose 2 Fluffies in safe place or territory. Lose 2 Fluffies in territory Water is bad for fluffies.
Car! Neutral 2 Lose 2 Fluffies in safe place or territory. Lose 2 Fluffies in territory Fluffies call them “vroom munstahs.” The indifference is palpable.
Barky Monster Neutral 2 Lose 2 Fluffies in safe place or territory. Lose 2 Fluffies in territory Herd Raid Dogs find fluffies to be excellent interactive squeaky toys.
Hopeless Nihilism Neutral 3 Target player loses 1 Morale Lose 1 Morale Everything is horrible! Nothing bad happens! Abuser, Hugboxer Huggies! Some fluffies become aware of the futility and sadness of their existence. It’s usually fatal.
Bad Nummies Nummies 1 Counters a Nummies event Discard the next Nummies event in this territory Any Nummies Nummie Thief Some things aren’t edible, no matter how dumb you are.
Miwkies Nummies 1 Player spends Nummies instead of Foals until the end of their turn. Add 2 Nummies Fluffy milk is high in fat and makes great ice cream.
Snacks Nummies 1 Player spends Nummies instead of Morale until the end of their turn. Add 2 Nummies Snacks are a great way to lift a flagging spirit.
Skettis! Nummies 1 Add 4 Nummies and 1 Morale to target player. Add 4 Nummies and 1 Morale No one knows why but spaghetti is the favorite food of fluffies everywhere.
Hay Nummies 2 Add 3 Nummies. Add 3 Nummies. A hay bale will keep fluffies fed for weeks.
Fast Food Nummies 2 Add 3 Nummies. Add 3 Nummies. Fluffies are omnivorous by design. After all, what child wouldn’t want to share their lunch with their pet fluffy?
Feast Nummies 2 Add 3 Nummies. Add 3 Nummies. There’s no such thing as too much for a fluffy.
Flowers Nummies 3 Add 2 Nummies Add 2 Nummies , Flowers are “pwetty Nummies,” though fluffies don’t realize many are poisonous.
Leftovers Nummies 3 Add 2 Nummies Add 2 Nummies Nothing like home cooking!
Donuts Nummies 3 Add 2 Nummies Add 2 Nummies Fluffies love sweets but can easily become fat.
Grass Nummies 4 Add 1 Nummies Add 1 Nummies Fluffies don’t like grass but will eat it when hungry enough.
Trash Nummies Nummies 4 Add 1 Nummies Add 1 Nummies Powerful stomach acids allow Fluffies to eat nearly anything.
Morsels Nummies 4 Add 1 Nummies Add 1 Nummies Every little bit helps
13 Likes

I love this idea!

3 Likes

Would it be a dick move to suggest some ideas based on material from my stories?

4 Likes

if you mark it as a DLC expansion, than no i guess

5 Likes

Needed: torture card, amputation card, just you know, “some dude comes by and decided hes gonna be an asshole” cards

3 Likes

See, I was gonna suggest expansions. I think @artist-kun’s goblin could easily be the mascot of a Weirdbox expansion. Kinda like that Unhinged thing for Magic the Gathering.

2 Likes

Once I get everything together, I’ve already got plans for a SpaghettiLand expansion

2 Likes

“Head-canon”, negates 1 card of any type, reduce your morale by 2.

5 Likes

OOOH, GAME DESIGN, DON’T MIND IF I DO!
-=-
Nummie Finder (Fluffy), Played: Add 1 fluffy to safe place, +1 nummies, +1 nummies per maintenance phase as long as the card remains in play, Event: Add 1 fluffy to safe place, +3 nummies, Counters: Starvation, Countered By: N/A

Soon Mummah (Fluffy): Played: Add 1 fluffy to safe place, in 1-4 turns add 3 fluffies to safe place, Event: Add 3 fluffies to safe place, Counters: N/A, Countered By: N/A

Munstah Attack (Abuse), Played: Remove any one card with the Fluffy tag from target herd, Event: lose 1-3 fluffies, chosen randomly, Counters: N/A, Countered By: N/A

3 Likes

I had considered adding fluffies as cards, but figured the mechanics would complicated the game. Having the fluffiy events as permanents does make that easier.

1 Like

Now all we need is a way to play with each other, are there any websites that let you create and play a card game with others online?

1 Like

Table Top Simulator is how I was going to put this all together.

3 Likes

Okay, I got a couple for the hypothetical ChaotiX DLC Expansion. Let me know if I fucked something up or made it OP.

Calvin Korkea (Hugbox)
Played: remove any one card with the fluffy tag from safe space, in two turns add one X-Positive Fluffy to safe space
Event: removes a fluffy for two turns, then adds an X-Positive Fluffy
Counters: any Abuse
Countered by: N/A
Flavor text (yeah, I’m doing flavor text too):

“A fluffy has just crossed Threshold X and needs to be taken to Dr. Pierre Faucheuse’s School For Gifted Individuals to be trained. Fortunately, the Bestest Hoomin is here to help.”

Samuel the Angel (Hugbox)
Played: +2 Nummies and Morale
Event: +2 Nummies and Morale
Counters: any Abuse
Countered by: N/A
Flavor text:

“He may look like a common hobo, but Samuel is certainly no mere hobo. As an angel, he likes the innocent, and you can’t get much more innocent than a fluffy.”

X-Positive Fluffy (Fluffy)
Played: +1 Fluffy, +1 Morale
Event +1 Fluffy, +1 Morale
Counters: Puffy Griffon, Meanies, Toughie Friend, @AtlanticHillfolk’s Munstah Attack
Countered by: N/A
Flavor text:

“Having mastered their newfound powers, this fluffy is all too happy to put them to use to protect the herd. You know the old saying: with great power…”

3 Likes

I still need to buy tabletop simulator

1 Like

I need to buy a new computer.

I’d fucking love to play this.

1 Like

I think it might be able to run on potato computers, at lowest settings. Then again it might not be able to

2 Likes

Pulls Genital Abuse card

SON OF A BITCH!

3 Likes

Here’s about what the cards will look like. I’m going to commission someone to make backs for them since I can’t draw for shit.

Thanks to @LostDauphin for their permission to use art for this demo card.

Adopted Demo card

5 Likes