I intend this to be something I update now and again, the topics have been split for a better reading experience.
General information
The world of Last Hope is a writing and Worldbuilding, I started on January 23rd 2024. It currently consists of 2 projects that being.
The original Last Hope (Complete)
Last Hope Thy Kingdom Come (Complete)
The main idea of Last Hope was what if after a apocalyptic event, humans had disappeared and biotoy’s inherited the earth. How would the world rebuild, what would it be like? For the Timeline of Last Hope, it is split in several sections.
Pre collapse/Age of Humanity (Basically all of Human history but focused mostly on the 21st century)
Post Collapse/The Years Of Walking Shadows (Mid 2026 to 2037)
Pre History/Age of Decay (2038-2082)
Age of Legend (2083 to 2200/ The time Maximus was born to the end of Thy Kingdom Come)
Pre Collapse
[Disclaimer this part will go into some pretty deep politics, just to let you know that this is an alternate version of Earth with multiple major divergences, and I’m not saying that any of this would really happen, or that this is some sort of personal attack. This is merely just backstory for the fluffy stuff!]
[Geopolitics]
The world in 2026 just before the collapse could be described as both of one of deep pain, but also a deep sense of optimism. The world had been fighting World War 3 for 4 years up to that point, with The United States, NATO, Ukraine (Was under occupation throughout most of the war, but was liberated a few months before the collapse) India, Japan (Battleground state) South Korea (Under occupation) Philippines (Battleground State) Taiwan (Under occupation). All being at war with, The Eurasian Union State (A union between Russia, Belarus, Kazakhstan and Kyrgyzstan) The Chinese Proletarian Union (Consisting of China, North Korea and Mongolia) Iran, Pakistan, North Korea (Annexed Voluntarily by China 2 years into the war) Etc. And after those 4 years tens of millions had died, but it seemed like the US & Allies were on the brink of victory. After multiple devastating defeats in central and eastern Europe, soldiers had pushed deep within The Eurasian Union, capturing both Minsk and Saint Petersburg, and were now at the gates of Moscow. And it’s strongest ally The Chinese Proletarian Republic, after years of food shortages and hyperinflation was on the brink of a revolution. It seemed like America had secured itself another century of hegemony and that the entire world awaited the beginning of a new age. One where almost every country still in the UN had forfeited there right to declare war, and that mankind would finally stop killing each other and unite as a species. Than on July 27th on 4:42 pm EST, the bombs began dropping and the world was set on fire…
[Divergences]
In many way’s the world pre collapse was a lot like our own, with it sharing much of the same history and progression. But by the 20th and 21st century things had changed considerably, I will make a list from most impactful from least.
Technology and science were a lot more advanced, with most wealthy nations having working fusion reactors and automated industries. And massive scientific breakthroughs coming in the forms of genetic modification, and medicine.
The United States was much more powerful and united. With the rust belt industries still very much alive and producing, and both political parties still working together.
China never underwent economic liberalization, with it still very much a hardline Maoist country. And it staying that way until the collapse.
The USSR went under a very different type of collapse, with the New Union Treaty being somewhat successful for a bit with the Union of Soviet Sovereign republics existing for 6 years. Before falling apart and after the exit of a few member states (Mostly in the caucuses, central Asia and Ukraine. Ditched Socialism and reorganized into the stratocratic Eurasian Union state.
9/11, the 2008 recession and the Covid pandemic never happened. But on the other hand there was a much worse Ebola outbreak in Africa, with the Southwestern and central part of the continent basically being left to fend for itself, as the situation deteriorated into apocalyptic anarchy.
The United Kingdom hasn’t technically existed since the 1950s, with the Uk, Canada, South Africa, Australia and New Zealand all uniting to form the Imperial federation.
France is still in control of Algeria, With it having an even greater control over it’s (Non collapsed) former colonies
The United States consists of 52 states, with Puerto Rico and Washington D.C being given statehood in the 90s.
Baja California and a bit of Sonora (The panhandle) were annexed into the United States during the 1848 Mexican American war, and the territories of Baja were made apart of the state of California, and the piece of Sonora was made apart of Arizona.
[Minor divergences (Mostly just for fun)]
The national animal of The United State is not the bald eagle, but instead the turkey.
John Lennon survived his assassination attempt.
Iron Man 1 was a flop at the box office, meaning the superhero genre never really took off.
The Star Wars sequel trilogy was actually planned out, and wasn’t complete shit.
Subway Kept the 5$ Footlong until the very end.
[Maps]
A political map of the world 1 hour before Eurasia launched it’s invasion of Ukraine, launching it after a reassurance from the Chinese Proletarian Union that they’d join if NATO declared war (During the 2 months of troop buildup NATO had sent multiple warnings)
The world during late 2023/early 24, when the Eurasian and Chinese alliance was at it’s height of power. The darker shaded occupied countries were puppets of Eurasia.
Finally the world 1 hour before the collapse. Victory seemed so likely, but those few who were paying attention knew that this could only end one way…
Post Collapse
When the 1 year anniversary of the collapse came, 87% of all humans were dead. Nobody knew exactly who decided to strike first but it didn’t matter anymore. The world was gone, and a new age began. The lucky ones were those killed in the blast, with most major cities being indirectly hit. Then you had the unlucky ones, the people who had to deal with the radioactive fallout, and the possibility of being killed for a slice of bread. But luckily for awhile the latter didn’t happen, as The National Guard for the first 2 months after the collapse were able to keep the US somewhat under control. But law was harsh, and public executions for petty crimes ordinary, trying to instill fear in the desperate survivors. But as the situation deteriorated, most guard divisions started deserting, with both the government and senior military officials not responding, growing supply shortages and growing worries about family and friends. So as they left, going back to there most likely dead families. So the US finally ceased to exist, and anarchy and warlords became the new normal.
As time passed, there had become a noticeable side effect when it came to the fallout. Infertility it seemed like, as best as one tried after 9 months no newborn was ever seen again, and with the lack of new babies the young became more and more rare. At first it didn’t matter much to the survivors, because with no new people what little food and resources were left would not be drained as fast. But as radiation sickness progressed and the earth’s climate changed to one of cloudy ash. People became isolated and famished, and what few you were able to see were often described as shadows, with the ash fog and the now advanced cancer making them frail and looking like long tall figures, shadows. After around 10 years in this new world 99.9% of all humans were dead and the world fell silent, for a very… Very long time.
Pre History
As humanity was bombing and fighting amongst itself, there was something also going on below there feet. In the sewers of many cities, biotoy’s of all types sat in small isolated herds fighting amongst themselves and feasting off the decaying corpses of humans or small animals, or ate out of the garbage. These biotoy’s came from many sources, some were abandoned pets, left by families killed by the nukes. Some were older and found themselves being abandoned, when biotoy’s went out of fashion. And some were just here for a long time, with the first biotoy The “Fluffy” being released by Peta in early 2014. With Biotoy’s in the sewer, they shielded themselves from the harsh blast and radiation, with at first humans sometimes going down in the sewer to hunt them, they slowly started stopping as there numbers depleted. After around 10 to 15 years the ash in the atmosphere had subsided enough, and human attacks became nonexistent. To where a few herds decided to venture out to see the world before them.
What they saw was the rotting corpse of a once mighty race. Everywhere you looked bones littered the ground and collapsed buildings were all to common. There was also the deal with vegetation as well, with the ash dissipating there was a rapid growth of plants covering large swaths of now empty land slowly erasing what once was. But there was still one thing, the radiation and when these herds got exposed to it, something interesting happened. As each generation passed the radiation slowly started changing the physiology of these biotoy’s. Like once they were always subservient and had built in quirks, those slowly started being lost as there genetic memories were modified and changed. They became more socially aware, smarter, able to form more complex reasoning. And soon started consolidating into more complex and large communities. And all of this would culminate 57 years after the apocalypse, when a colt was born named Maximus who would change the course of history forever.
Age Of Legends
Out of the ruins of Detroit, something incredible happened. With the coming of Maximus came an idea, the idea of unifying the surrounding herds into what he called a kingdom. The land of Detroit was wild, with bandits and other foul creatures lurking, the idea of creating a unified force to combat this and give a better life to all seemed revolutionary. When the herds agreed and were united, the entire city of Detroit now was under his control and Maximus was now seen as a legend, and thinking of a name Maximus called in Motor (A long forgotten tribute to the cities former automotive industry) And war began against the bandits.
As Maximus waged war, gradually over the next 10 years the city was put more and more under his control. but in the process, sickness consumed him. A leper Maximus became, with him getting more and more sick, confiding himself to his palace and requiring someone to look after him. And as he selected a someone from a lesser herd, that being Velvet Doe, news came from the frontier of some sort of hero avenging his dead family and killing the crime boss Bloody Mary. As the story of the original Last Hope concluded Motor and the world outside of it changed considerably, inside there was now a new Monarch and dynasty. The legend Velvet Doe, chosen by Maximus and creator of feudalism. And than you had the second most important person in Motor, the legend Soul StrongWing. Duke of Green Roof, defeater of the Order Of The Mask and national hero of Motor. And outward things had changed a lot as well, with there being an entire new nation in the form of The Chicago Confederation and a new race of mysterious bug people called the Changelings that headed south, after a attempted takeover of Chicago. Things were changing rapidly
As time passed Motor grew in population in size, with the country expanding to cover almost all of Michigan, the coast of Ohio, parts of Indiana and bits of Canada. Than as it turned to the 100th anniversary of the coronation of Velvet. The palace fell, and the fate of this new world fell in the hooves of 4 Royal guards.
Geography
[Motor]
The land of Motor is one of great grasslands and forests. Of course it wasn’t always this way, with it the centuries before being filled with buildings and urban sprawl. But after the collapse and without anyone maintaining them most structures quickly eroded into nothing leaving the land almost in a pre colonial state by the time of Thy Kingdom Come. But still though the collapse destroyed most of everything there are still urban centers with Motor mainly having two. The first and easily the most developed is the inner Motor region, or by it’s former name Detroit. With Inner Motor being home to over 50% of the population it is easily the beating heart of the Kingdom. And in this region there are several settlements, with the 10 with the highest population being listed.
-Stablelot, the highest populated city and capital of the nation. The city hosts all sorts of industries and activities, and most guilds have there headquarters located here. The Doe-StrongWing dynasty considers Stablelot it’s home city, with the family ruling the city for over a century.
-Breadbasket, a center of food and alcohol production in the region. Breadbasket is one of the most important places in Motor, vital for it’s survival. But even though, Breadbasket has a lot more than farming. The city has a large theater where those from all over come to see plays and performances. And a bathhouse where it is seen as the pinnacle of relaxation and comfort. It is also the home of the Joymim dynasty
-Green Roof, a city known for both it’s agriculture and vast amount of entertainment and leisure (Mostly in the form of gambling) It is built around the ruins of the old Green Roof and was formally the home of the StrongWing dynasty before being united with the Doe dynasty.
-Seaside, The largest Great Sea port city. Seaside is a vital part of outer Motor trade and has one of the largest markets in Motor. For over a century the Doe dynasty ruled Seaside with the city previously belonging to the disgraced DarkWing family.
-Leakytown, located at the edge of inner Motor Leakytown is mostly an underground sewer city, with only a few dozen buildings on the surface. It is a hub mostly used for expeditions to outer Motor and a place where once you leave you can take several routes either west or north. The city is a producer of fresh water, with it being one of it’s main exports and was ruled by the StrongWing dynasty for 40 years before being inherited by the now Doe-StrongWing dynasty.
-New Junction, Located in the center of Inner Motor it is a massive trade and merchant hub, with it’s only rival being Stablelot. In New junction you can buy almost anything and both the Trader’s guild and StrongWing dynasty have massive investments into the city. Other than the trade there are also many farming estates on the cities outskirts, with these estates producing most alcohol for the cities many inns and taverns. The Hippal dynasty is the current rulers of New Junction with them tracing there heritage back to Laius Hippal.
-HappyFarm, a city on the very edge of Inner Motor. It doesn’t take that much thinking to guess what this cities main export is, around 75% of HappyFarm’s land area is dedicated to farming alone and when it come to it is a close rival to Breadbasket. Other than farming the cities position at the southern edge of Inner Motor makes it a prime location for merchants and travelers coming from Chicago in which inns are more than willing to cater to. Two things make HappyFarm famous one being that the Doe dynasty originated from HappyFarm and the giant longhouse in the center of the city which acts as both a market and community center. The Doe-StrongWing dynasty still rules the city as of Thy Kingdom Come.
-Davidson, a century ago Davidson would have been to small to even be considered a village. But it had one thing that set it apart, the Prophet David had made a small ruined house the first Anuian temple. As time passed and Anuism spread out like wildfire, more and more pilgrims made there way to Davidson and the now city became the center and holiest place of the Anuian religion. Davidson is a place of temples, monasteries, education centers, and ritual sites. Most of the population consists of monks, priests in training, pilgrims, theologians, guards (mostly those chosen from outside cities) and general travelers. Davidson is unique that it is one of the few places without a feudal lord, with the Anuian GrandPriest being the ruler, and the city having a temporary mayor if there is no GrandPriest.
-Cat’s Den, Located in the lowest point of Inner Motor, Cat’s Den is what you would consider the most “Out of the way” City, and the reason for that is quite obvious. Towering above the city in it’s center is Cat’s Den Prison. A massive stone castle that was first built to hold all of the prisoners during and after the conquest of Maximus, but later buildings started forming around it, and the prison spawned a city. The prison holds some of the worst criminals in Motor, with the prison being infamous for it’s treatment of prisoners and is seen as cursed by the majority of people. Citizens of Cat’s Den are seen mostly as outcast’s or undesirables with over 90% living in poverty. The City gets almost no travelers or merchants, with the only imports and way of making money being new prisoners. Most people farm the land for themselves and there family. The City is ruled by the Jarul Dynasty, with most of it’s members preferring to go by “Warden” instead of Duke.
-Port Xerxes, Located at the northern coast on inner Motor. Is a trade and merchant hub for those wanting to do business in the northern part of Inner Motor (Or more likely just dodge Seaside’s higher toll) The city was founded by Xerxes Morningstar, and is built upon a now destroyed pre collapse movie theater. Port Xerxes has a pretty bad reputation with it being seen as a shantytown, and crime and dodgy underground dens being common throughout. After a string of strategic marriages Port Xerxes became a title owned by House StrongWing before itself being merged with House Doe.
Maximus
is the next urban region in Motor with it being located in the ruins of Cleveland, it has one big difference from Inner Motor. It was conquered. The majority of the people who live in Maximus are civilized Tribal’s, with there also being a good portion of Motor settlers who live mostly on the outskirts and trade hubs. Maximus is a lot less developed then Inner Motor, with it’s largest city PallupNik being on the scale of HappyFarm. And most residents instead live in small rural farming villages. Also With this low development is the poor infrastructure of Maximus, with the region only being in the core of Cleveland, and the rest of it returned to nature. The 3 biggest cities in Maximus are listed from most populated to least.
-PallupNik, Located in the core of Maximus, it is a city consisting mostly of farms and markets, with the city center also having large amounts of guild offices, garrison buildings and Tribal monuments. The people of PallupNik are of mostly Tribal origin, with Tribal identity being a large source of pride amongst the people. The dynasty that rules PallupNik is house Obround.
-Nalpi, A city located in the western outskirts of Maximus, it is primarily a market, port, route to Inner Motor and workshop. The cities population consists mostly of Motor settlers and merchants, with it once being seen as an “open door” to Maximus, before the whole façade collapsed and the city being disregarded. The dynasty that originally ruled Nalpi was the Doe dynasty before being sold off to a wealthy merchant, with his family the Adder dynasty being it’s current rulers.
-Akamer, located in the eastern part of Maximus is seen as one of the best cities in Maximus. A Anuian Holy City that lead to the conversion of the Tribal population, it was founded even before Nalpi by a traveling missionary by the name of Albert “The Kind and Generous” In many way’s Akamer is like Davidson with the city consisting mostly of temples and monasteries, but it’s population being of mostly Tribal’s.
Outer Motor
Is all the land that is outside of both Inner Motor and Maximus and by far is the most wild. In outer Motor it is common to go dozens of miles without meeting anybody, and villages are far apart with it taking day’s to get between them. The population of Outer Motor is split with half being settlers, and the other half being “Uncivilized” Tribal’s. To Most settlers they have very little idea of what “Uncivilized” Tribal’s are, with them living deep within the forests and only being seen during raids. They are not like the somewhat assimilated Civilized Tribal’s, they practice a strange religion, have scars and tattoos all over there body and wear strange clothing. Here are a few of the significant cities and places located in Outer Motor.
-Bomber Bay, bomber bay is located in the central part of Outer Motor and is built from an Airforce base. Almost every building in bomber bay is made from rusted fuselages, and the bases command building is where most markets are located. The city is primarily known for farming, but the rusted metal all over it is sometimes sent out to be cleaned and forged into new things. The Doe-StrongWing Dynasty has control over Bomber Bay
-Misty Cliff, Located on the coast of Western Southern Ontario it is a small city that sits on a cliff next to a river. There is not much to say about Misty Cliff, only that it is a farming city that was the first settlement founded of the region Southern Ontario (That is now known as VelvetsLand) And the StrongWing dynasty founded the settlement and ruled it until being united with the Doe dynasty.
-Storm Drain, Located a bit North of Inner Motor Storm Drain is one of the older and more developed cities of Outer Motor. With the city being a halfway point for many ships and one of the few places where artificial lights still work. As the name suggests most of the city is underground, with Storm drain consisting mostly of brick lined sewers. Storm Drain belong to the StrongWing dynasty until the dynasties united.
-Waterfall, Located at the southern frontier of Outer Motor Waterfall is one of the newest settlements in Motor. The city is located by a Waterfall with a few dozen builds scattered about. The main industries of Waterfall are livestock and fresh water. The Doe StrongWing dynasty currently controls the city.
-Outer Glow, Outer Glow is located a little ways North of Inner Motor and by many is considered one of the strangest places in all of Motor. The city sits in what is considered “the safe zone” when it come to the actual glow, and those who live there are often called weird, creepy and aggressive. In many way’s the place is like Cat’s Den, you only live there if you have nowhere else to go, and people from the outside try to avoid the place. Outer Glow doesn’t produce that much, with it’s main export mostly being recreational drugs. The dynasty that controls Outer Glow is the Doe StrongWing Dynasty.
-The Glow, The glow is what remains of the of the Order of the Mask’s Compound. When you first walk in the air is thick and heavy, with storms all to common. But as you go in deeper the radiation starts affecting you making you hallucinate and lose focus. If somehow you were able to continue going, without dying of radiation sickness or the storm. You reach ground zero, the ruins of the Compound itself. Almost nothing is known of this place, but it is said that demons and monsters live here and that only one with a wicked evil heart could survive in a place like this.
-Soul, Located a bit West of bomber bay Soul is barely even a city. More like a a glorified winter home for the StrongWing dynasty, with it being a giant luxurious castle with only a few dozen houses below. Most of the population of Soul works inside the castle, with them working as staff for the garrisons of StrongWing troops that are kept there. And when the StrongWing family comes during the winter, the place get’s quite busy. After the dynasties unified the fate of Soul is currently in question. Currently though, the StrongWing side of the family still uses it as a home.
-The Dock, Near the border with Chicago, The dock is the most southwestern port of Motor. With most of the city built on top of the water, by large wooden pillars. The main industries of The Dock are shipbuilding, a trade hub, a markets, farming and as a caravan stop and port. During the late Spring it is quite common for The Dock to have a large population of Chicago citizens arrive, as it is the first stop on many maps when going to Inner Motor. The Dynasty that rules The Dock is House Virum, a prominent family that settled and built most of the original dock, over 60 years before.
-Pidgeon, Located in the Michigan upper peninsula, Pidgeon is one of the least known cities in Motor, with the city only founded 20 years ago most people don’t know it exists. Most in the city are substance farmers, with the rest working in a small port. Despite things seeming quaint and normal there is one very strange thing about Pidgeon, the travelers who do know it exists. Knights of the Order of Talon have made it a tradition to come to Pidgeon at least once every year and get extremely drunk, parading around and causing trouble. The dynasty that rules Pidgeon is well the Pidgeon dynasty, with the dynasties founder Tupan finding the place on expedition and deciding it would make a nice settlement, and halfway point for ships.
-HutVa, located south east of Maximus. It was one of the only Outer Motor cities, with a majority Tribal population, with it also conquered alongside Maximus. The city is known for it’s abundance of raccoon ranches, and the raccoons that come from there are seen as some of the highest quality. The dynasty that control HutVa is House TuPid.
[Chicago]
The land of Chicago in many ways is a lot like Motor, with much of it being a densely forested region. But also things that make it different. Firstly the weather, with Chicago getting much colder winters on average, with the sea of Chicago (Formally Lake Michigan) getting frozen in the winter. The main Urban center of Chicago is of course the city of Chicago itself, with the two other much smaller urban regions being HitchVin (Formally known as Milwaukee, it having a majority Fluffy population) And Saber (Formally known as Indianapolis, it having a Majority Griffon population) With 3 Urban regions there is also dozens of smaller rural towns and villages, them throughout the country. We’ll begin with Inner Chicago.
[Inner Chicago]
From the moment you arrive to the city, it is a sight of wonder. Surrounding the entire city is giant wall, referred to as the Shield of Chicago. It having multiple stories and having the possibility of housing tens of thousands of soldiers, it effectively makes the city an impenetrable fortress in case of emergency.
There are 8 Districts of Inner Chicago (There are no Feudal Lords in the Chicago confederation, instead everything is controlled by the government, and the government is controlled by rich, powerful or in most cases legacy families)
-Swab District, located at the southern most point of Inner Chicago Swab is one of Chicago’s oldest, most populated and important places. Inside Swab is the Chicago Confederation Governing hall, Order of Talon Headquarters, Chicago Mint and the Hall of Hero’s. Also in Swab are the mass amount of residential and business buildings and the Motor Embassy.
-The Garden District, located in the northern most part of Chicago The Garden is the birthplace of the Chicago Confederation, and home to it’s largest port. The Garden even though once being a source of agriculture through it’s namesake had long since given that task to other settlements. The Garden is a highly populated area with vast areas of housing and dock space. Important buildings in The Garden are the Castle/Residence of the Fluffy Royal Governor, the crumbling remains of Sarina’s wall and the Anuian Temple of Nova.
-Windmill District, located slightly south of the Garden Windmill district is the largest and main market of Chicago. Here in Windmill exists hundreds of stores and merchant fronts that almost anything that you could think of. Besides the market Windmill doesn’t have that large of a permanent population, becoming quite desolate in the late fall and winter. The name Windmill comes from the large windmill in the center of the District, it built decades ago by it’s Fluffy founder Saran who originally envisioned the place as a farm.
-Renin District, located westward Renin was built on top of the ruins of the Mall of America, built on top of the Chrysalis’s Hive. Renin is not a good place, not even an average place. Renin is where the poorest and the outcasts of Chicago go to live, it having one of the worst crime rates anywhere. Those really unlucky live in the ruins of the Hive itself, a whole criminal and mob underworld basically acting as it’s unofficial government. The only significant sight in Renin is a statue of Soul, it at the gate of the District and showing him holding up the decapitated head of Chrysalis.
-Temple District, located not far from Swab the Temple District was the complete opposite of Renin. One of the holiest sights in Sarnaism (Non Sarnaians mostly refer to them as followers of The One) The District is composed almost exclusively by one building, The High Temple. The High Temple is a massive long painted chiseled stone structure, having multiple growing gold painted pillars leading up to the Teruk. The Teruk being a small room containing the essence of The One and the original scroll (The first ever copy of the Sarnaian Holy Book Atuin, said to be written by the Prophet PhilipRin himself) Only the High Priest of the Temple is ever allowed into the Teruk, anyone who is able to sneak in and is found is put to death.
-Wing District, located also not the far from Swab and is the smallest District, the Wing district serves as the main grounds for training both Talon Knights and officers. In the Wing District you’ll find the Talon academy, great monuments to all of it’s hero’s, and the residence of the Puffy Royal Governor and the Grandmaster’s Palace. Beside from the Talon Recruits, Knights and leaders the Wing District doesn’t have that many permanent residents. And the few that do exist are either poor working staff or the extremely wealthy that they serve.
-Interim District, located in the center of Inner Chicago Interim is a large settlement which serves as a connecting hub for the whole city. Originally only supposed to be temporary Interim proved more useful that thought and became a place where many lived. Besides being a place to live Interim is overall pretty average, having everything needed to run a society and is considered a model for the rest of the Chicago confederation for it’s mixed but peaceful Fluffy and Puffy population.
-Travel District, the Travel District is basically the roads that connect all the over Districts together. The only things of note being it’s many villages and the fact that the Necropolis and the Shield of Chicago are technically considered apart of this District.
[HitchVin]
Founded a decade after the original Last Hope, HitchVin was formed after a group of Chicago Fluffy explorers who were unsatisfied about land rights in Inner Chicago. Them seeing it both as griffon centric and closed off, with them wanting something more similar to Motor’s system of hereditary ownership. For the first few years of HitchVin’s existence things were mostly quiet between the two urban areas, the now settlers dividing the place into 5 separate zones for 5 of the most prominent families, building the place up. Things heated up between Inner Chicago and HitchVin when the city actually started producing wealth and a sizeable force of Inner Chicago fluffies and Talon soldiers tried to set up a garrison to collect taxes but were denied at the gate by the heads of the 5 families. For 2 months there was a tense standoff, neither side willing to give in. In HitchVin there was talk of secession or even pledging fealty to the King of Motor, and for the Inner Chicago forces they had no idea what to do, they didn’t want to start a civil war. The crisis ended when both the Fluffy and Puffy Royal Governor and the Grandmaster come to HitchVin and had a personal meeting with the family heads, after an almost 10 hour session a agreement was reached. HitchVin was to be allowed to keep it’s system and to be more fluffy centric in it’s ways (Puffies would still be treated as equals in HitchVin) And HitchVin agreed to reaffirm it’s loyalties to the Chicago Confederation and agreed to start paying taxes at a slightly lower rate than in Inner Motor. After that there was peace in HitchVin, the families and people remaining loyal to Chicago. These are the 5 major settlements of HitchVin
-Tark, the largest settlement HitchVin and is lead by the AnaTark family. The main export of Tark is lumber and textiles. The only notable buildings being the Tark family manor and the domed Anuian monastery in the settlement’s center.
-Fum, located east of Tark is the second largest port of Chicago Confederation and takes up much of the coast. It’s main industries being ship building and acting was a in-between point between Inner Chicago and Motor. The Unter family is in control of Fum.
-Watertown, located at the western part of HitchVin Watertown is one of the smaller settlements. But even though it is, by it’s title alone you can see the importance of it. Watertown is responsible for collecting much of the fresh water used in HitchVin and it’s surrounding farms, collecting water mostly through rain and later snow. The Fare family controls Watertown.
-Cornerstone, located in the central part of HitchVin Cornerstone is known for it’s large markets and crafts stores. With the settlement also being known for having many Anuian Temples and a monument to the missionary Turnip (Him being known as the first missionary in Chicago to find major success)
-Mudbuck, located in the southeast portion of HitchVin with parts even outside of of it, Mudbuck is on the large farms and stables in all of Chicago. Where a good portion of crops are grown and Racoons are born. Mudbuck grows all types of food with it lacking a bit when it comes to livestock, the Tattle family runs the settlement.
[Saber]
Saber in many ways was a Puffy response to HitchVin. When the news that a group of fluffies had built there own city and were not allowing anyone entry to collect taxes, it left many enraged. One of those people was Talon Commander Reverend, who with approval from the Grandmaster began an expedition for a new urban area for Puffy Griffons (But mostly the Order of Talon) And came to Indianapolis, naming it Saber after the Commander’s father. Saber is organized much like Inner Chicago, with a district system. And even when it comes to architecture and planning, Saber was designed to be a sister city to Inner Chicago. These are the 4 main Districts of Saber.
-WingedHollow, located to the north side of Saber this District is ran almost exclusively by the Order of Talon. The District is now for it’s foundries and blacksmiths, producing everything needed for the Oder of Talon and by the time of Pandemon War the entire Chicago army (quadrupling it’s wealth and size in the process)
-Fusm District, located on the south side of Saber Fusm contains many Sarnaian monasteries and Alters (Alters are kind of like an Anuian Temple) And is the location of the Saber Necropolis. Fusm is considered a Sarnaist holy sight.
-Torres District, located on the east side of Saber the Torres District is the most populated of the 4 and is where most of the markets are located. Also in the District are multiple wells that pump out ground water.
-Fort Pike District, Located on the west side of Saber the Fort Pike District is mostly a Order of Talon Castle surrounded by smaller houses and farms. Under the Castle contains a prison where some of Chicago’s worst criminals are sent. And there is much speculation about the Castle due to the limited amount of people let in, some thinking that the place is hiding something.
Population
[Kingdom of Motor]
Population of around 340’000
48% of the population lives inside Inner Motor
34% In Maximus
18% In Outer Motor
58% Are of Motor culture
27% Civilized Tribal Culture
14% “Uncivilized” Tribal Culture
1% Other
[State of Nickel]
Population of 62,000
72% live in Nickel City
28% Live in Outer Nickel
99% Of the population are Bat ponies with Nickel culture.
1% Other
[Confederation of Chicago]
Population of 288,000
59% of the population are Puffy griffons
40% are Fluffy Ponies
1% Other
65% live in the Chicago Urban areas
35% live in the Chicago Countryside
100% of Chicago fluffies are apart of the Chicago Fluffy community
92% of Chicago Puffy Griffons are apart of the Chicago Puffy Griffon community
8% of Chicago Puffy Griffons are apart of the Order Of Talon
[United Hives]
Population 210,000
89% Live in Urban Hives
11% Live in the countryside
95% Are infertile Changeling males and females
4% Are Fertile Males
0.99% Other
0.01% Fertile Females/Queens
Religion
In the world of Last Hope there are many religions, coming in many different forms and origins. These are some of the largest.
[Anuism]
Anuism was started by the Prophet David. Who claimed that when traveling he was given a vision from the god Nova, who was both wife of Anu and messenger of the gods. These are the main 10 gods of the Anuian pantheon that David personally preached:
Anu-King of the god’s, creator of the world, fluffies and the universe and lord of the Earth and Sky and Paradise
Jo-god and lord of the sea and oceans is protector of sailors and is the brother to Anu
Tan-goddess of the Sun and Moon protector of women and children and sister to Anu and Jo
LeeBee-goddess of the underworld the dead and judger of souls and the wicked and is the sister of Anu, Jo and Tan
Narcy-goddess of knowledge, wisdom and is the protector of caravans honest merchants and politicians and of the poor and is the daughter of Anu and Nova
Halice- god of agriculture, harvest, alcohol, fertility, Beauty, love and festivity’s and is son of Tan and Fol
Nova-Messenger of the god’s and bringer of peace and prosperity is the wife of Anu
Fol-god of war, corruption, thieves and murders protector of soldiers and mercenaries and is the husband of Tan
Costa-goddess of the 4 seasons, craftspeople, artists and of wealth is the wife of Jo
Mim-god of life, growth and animals guider of Soul’s to the Underworld or Paradise husband to LeeBee
Anuism started off spreading slowly, both due to Motor’s lack of infrastructure, still existent bandits, and general skepticism. And things didn’t get better much either as after 12 years of preaching, constructing the first Temples, and keeping everything together David had passed, and it seemed Anuism could have faded into obscurity. That was prevented however with the first meeting of Anuian priests, this meeting resulting in the formation of a Anuian canon, standardization of practices, and finally the creation of the title of Grand Priest. The first of which being Grand Priest Elin, him chosen for being a long time student of David. As the years went by Anuism continued to grow both in the number of believers and gods and would officially become Motor’s religion with the reign of King Nalpi “The Holy” Who converted during the conquest of Maximus and after which he ordered that all Motor citizens convert and ordered the and construction of both Temples and Davidson.
[Sarnaism]
(Or known outwardly as followers of The One)
Sarnaism by many accounts is a strange, strange, religion. Being given a revelation by The One the Prophet PhilipRin was a Puffy Griffon scavenger that lived early on after the collapse (Some say only 15 years after while others say 30 to 45 years) And with these messages he wrote a scroll that was to be adhered to. The Scrolls (Or known later as Atuin) Contains 6 Books, these are what they are about.
Book 1 Birth details the creation of the world and the rule by it’s original inhabitants, the giants. Later describing how the giants grew unholy and savage and how they were destroyed by The One. Leading into book 2.
Book 2 Rebirth details the rotting of the world and how The One created the Griffons as his final perfect creation. Book 2 is the only Book to detail the Prophet PhilipRin, only a few of it’s chapters dedicated to his preaching and Sarnaism early history. Nowhere in Book 2 does it mention Fluffies or any other creatures.
Book 3 Laws of The One is about Sarnaian laws and practices, it going into much detail on how it’s followers are supposed to act and how to pray. Like how all believers are supposed not dishonor their family, and if they do honor killing may be applied.
Book 4 Songs and Wisdom is exactly how it is described. Giving many Holy songs and proverbs, and is generally seen as a very beautiful piece of literature.
Book 5 Instructions gives a detailed guide on how Alters are supposed to work and what rituals are to take place. Instructions also goes into detail on building a High Temple once resources are available and choosing a High Priest to act as a leader. Instructions saying that the ground of the High Temple be the holiest in all the world.
Book 6 Sightings gives a look into how The One speaks to his believers, and how he shows them signs. The last part of Book 6 subtitled Prophecy gives a description of signs of the next prophet to come, who would elevate the believers into the next phases of life. It also giving one of the only descriptions of the afterlife, calling it bliss and the perfect Earth.
Sarnaism from the onset seems like a controversial religion, seemingly supporting a Griffon Supremacist mindset. But this has been negated by Anuism (Which also from the onset seems like a Fluffy Supremacist religion) And general cooperation. By the time of Thy Kingdom Come the Sarnaists are still on the lookout for the second Prophet.
This is where the Primer currently is, as more will come in the future. The next expansion will be about finishing the geography section for Chicago and continuing to work on the religion section. I had a lot of fun writing this and filling in the lore of this world. If you have any questions, or if I contradicted myself, make sure to comment!